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I'm having this issue too, and I'm not using FU. I go into orbit of the planet as normal, but when I either hit the transporter shortcut button on the right, or press E on the teleporter and select 'beam down to currently orbited world', I end up not leaving the ship.
The game plays the teleport animation with my character beaming away, then the teleport beam appearing in space, but instead of materialising on the planet, I land back on the ship as if I was beaming up from the surface. Trying this over and over again produces the same result - just beaming from my ship, to my ship, over and over.
EDIT update: After posting the above, I went back into my game and found another planet in the next system over. Tried beaming down to this one, and I actually appeared on the surface for a couple of seconds, long enough to start taking damage and SAIL to warn me about taking psychological damage from seeing such riches and needing protective equipment.
But after about two seconds, before I could explore or do anything, the world around me suddenly switched back to my ship. Not a teleport or anything, just the planet's surface was suddenly replaced with the interior of my vessel in the blink of an eye, and I was stood on the transporter pad as if I had never beamed down at all. The damage numbers stopped, and I was able to move around the ship and interact with it as normal, including accessing the locker and using the control panel to jump to other planets/systems.
Can you please follow the instructions at the very top after replicating the problem once more? I can't help much further until I know what the game is having errors with via the log.
https://pastebin.com/rLvCgEj2
If that should happen let me know, perhaps I could get you another copy :)
Do you have any mods that change the spawnrate for vanilla monsters? Or, possibly removes certain monsters from spawning? Or, do you have a public Steam Collection of all the mods you use that I can look at?
Have you updated Starbound recently? Do you have unpacked SB assets in the asset folder? (If so, maybe try removing that.)
I do have a couple of spawn-altering mods, yes.
One of them is actually a homebrew mod, made by myself. There's a couple of unique creatures that I don't like in the game, so I experimented with modding to see if I could prevent them from spawning. And I did manage to get it working, although I'm definitely not an experienced modder so perhaps the way I did it was not ideal...
Additionally, I also use No More Erchius Ghost by Suphax, which removes that creature (I also find that creature irritating):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730078073
Do you think one of these two mods, either my own home-made one or the one above, could be the issue?
As to the questions about updates and assets - I recently had to get my computer rebuilt after a hard drive failure, so this is a fresh SB install, up-to-date as far as Steam's installer allows. And I checked the assets folder and cannot see any unpacked assets in there.
So, the Erchius Ghost mod is fine, but what monsters did you remove in your "homebrew mod", as you call it?
To make the mod work I made a copy of the uniques.spawntypes file and set their 'spawnchance' field to 0. They still show up in dungeons, which are controlled by other settings (I'd love to be able to edit those too, but haven't figured out how yet), but at least that gets rid of them in the standard world generation.
I don't know if that's the best way to make such a change though - would seem not, if it's conflicting with other mods. Sorry if my tinkering is causing you any problems :(
EDIT: Ah darn, looks like you were right. I tried removing that home-made mod as a test, and without it, I am able to beam down to money planets and stay on them without any glitches. So yes, it does seem to be a mod conflict with that one. I'm sorry for taking up your time with an issue which ended up being my own fault after all >,<
Awwe, no worries though, I'm sorry you had to disable it if you don't like those creatures.