Starbound

Starbound

Money Planet
 This topic has been pinned, so it's probably important
Oмεяυıп  [developer] 29 Jan, 2021 @ 9:17am
♦Bugs/Errors♦
Encountered a problem? Let's figure it out!
You're gonna want to describe the problem to me, as well as grab your starbound.log from (Starbound>storage>starbound.log).

I only need the first, unnumbered starbound.log! Please open it and copy all the contests. If you would please, go to pastebin and post it there. Then you can grab the link to it and post it here!

With a description of the problem and the log, I'll do my best to solve the issue!
< >
Showing 1-15 of 26 comments
ledbullet1 21 Feb, 2021 @ 12:57pm 
now as i was sayin i tried beaming down to it and i just landed back on my ship
Oмεяυıп  [developer] 22 Feb, 2021 @ 11:04pm 
Originally posted by ledbullet1:
now as i was sayin i tried beaming down to it and i just landed back on my ship
Are you using FU?
Hero-6Pack 15 May, 2021 @ 2:51pm 
How do i get and use the terraformer
🦊 Hermit 24 May, 2021 @ 3:48pm 
Originally posted by ledbullet1:
now as i was sayin i tried beaming down to it and i just landed back on my ship

I'm having this issue too, and I'm not using FU. I go into orbit of the planet as normal, but when I either hit the transporter shortcut button on the right, or press E on the teleporter and select 'beam down to currently orbited world', I end up not leaving the ship.

The game plays the teleport animation with my character beaming away, then the teleport beam appearing in space, but instead of materialising on the planet, I land back on the ship as if I was beaming up from the surface. Trying this over and over again produces the same result - just beaming from my ship, to my ship, over and over.

EDIT update: After posting the above, I went back into my game and found another planet in the next system over. Tried beaming down to this one, and I actually appeared on the surface for a couple of seconds, long enough to start taking damage and SAIL to warn me about taking psychological damage from seeing such riches and needing protective equipment.

But after about two seconds, before I could explore or do anything, the world around me suddenly switched back to my ship. Not a teleport or anything, just the planet's surface was suddenly replaced with the interior of my vessel in the blink of an eye, and I was stood on the transporter pad as if I had never beamed down at all. The damage numbers stopped, and I was able to move around the ship and interact with it as normal, including accessing the locker and using the control panel to jump to other planets/systems.
Last edited by 🦊 Hermit; 24 May, 2021 @ 4:02pm
Oмεяυıп  [developer] 24 May, 2021 @ 7:48pm 
Originally posted by Hero-6Pack:
How do i get and use the terraformer
You can create the Terraformer at the Terraforge, which is usually found in/at Ancient Vaults.



Originally posted by Hermit:
Originally posted by ledbullet1:
now as i was sayin i tried beaming down to it and i just landed back on my ship

I'm having this issue too, and I'm not using FU. I go into orbit of the planet as normal, but when I either hit the transporter shortcut button on the right, or press E on the teleporter and select 'beam down to currently orbited world', I end up not leaving the ship.

The game plays the teleport animation with my character beaming away, then the teleport beam appearing in space, but instead of materialising on the planet, I land back on the ship as if I was beaming up from the surface. Trying this over and over again produces the same result - just beaming from my ship, to my ship, over and over.

EDIT update: After posting the above, I went back into my game and found another planet in the next system over. Tried beaming down to this one, and I actually appeared on the surface for a couple of seconds, long enough to start taking damage and SAIL to warn me about taking psychological damage from seeing such riches and needing protective equipment.

But after about two seconds, before I could explore or do anything, the world around me suddenly switched back to my ship. Not a teleport or anything, just the planet's surface was suddenly replaced with the interior of my vessel in the blink of an eye, and I was stood on the transporter pad as if I had never beamed down at all. The damage numbers stopped, and I was able to move around the ship and interact with it as normal, including accessing the locker and using the control panel to jump to other planets/systems.
Can you please follow the instructions at the very top after replicating the problem once more? I can't help much further until I know what the game is having errors with via the log.
Last edited by Oмεяυıп; 24 May, 2021 @ 7:48pm
🦊 Hermit 24 May, 2021 @ 7:56pm 
Thanks for the response^^ I've logged off SB for tonight, but I'll try to get you the log next time I'm on :)
🦊 Hermit 25 May, 2021 @ 11:50am 
Quick bump with the Pastebin error, hope this helps^^ I loaded in my game, jumped to the two nearby systems which had money planets and tried to land on them, then logged out and closed the game. So hopefully the log file won't have too much bloat or spurious info to trawl through.

https://pastebin.com/rLvCgEj2
Last edited by 🦊 Hermit; 25 May, 2021 @ 11:54am
Oмεяυıп  [developer] 25 May, 2021 @ 10:09pm 
Originally posted by Hermit:
Quick bump with the Pastebin error, hope this helps^^ I loaded in my game, jumped to the two nearby systems which had money planets and tried to land on them, then logged out and closed the game. So hopefully the log file won't have too much bloat or spurious info to trawl through.

https://pastebin.com/rLvCgEj2
Thanks! I'll take a look at this soon. I'm in the middle of a large update for my mods, so it might be a tiny bit.
🦊 Hermit 26 May, 2021 @ 5:14am 
Ah kk. No problem in the delay, take all the time you need, however I will just mention that I think the Pastebin file has an expiration date on it, so I hope it doesn't vanish before you get to copy it down lol.

If that should happen let me know, perhaps I could get you another copy :)
Oмεяυıп  [developer] 26 May, 2021 @ 10:13am 
Originally posted by Hermit:
Ah kk. No problem in the delay, take all the time you need, however I will just mention that I think the Pastebin file has an expiration date on it, so I hope it doesn't vanish before you get to copy it down lol.

If that should happen let me know, perhaps I could get you another copy :)
So, just from a quick glance...
Do you have any mods that change the spawnrate for vanilla monsters? Or, possibly removes certain monsters from spawning? Or, do you have a public Steam Collection of all the mods you use that I can look at?
Have you updated Starbound recently? Do you have unpacked SB assets in the asset folder? (If so, maybe try removing that.)
🦊 Hermit 26 May, 2021 @ 11:16am 
Originally posted by Oмεяυıп:
So, just from a quick glance...
Do you have any mods that change the spawnrate for vanilla monsters? Or, possibly removes certain monsters from spawning? Or, do you have a public Steam Collection of all the mods you use that I can look at?
Have you updated Starbound recently? Do you have unpacked SB assets in the asset folder? (If so, maybe try removing that.)

I do have a couple of spawn-altering mods, yes.

One of them is actually a homebrew mod, made by myself. There's a couple of unique creatures that I don't like in the game, so I experimented with modding to see if I could prevent them from spawning. And I did manage to get it working, although I'm definitely not an experienced modder so perhaps the way I did it was not ideal...

Additionally, I also use No More Erchius Ghost by Suphax, which removes that creature (I also find that creature irritating):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730078073

Do you think one of these two mods, either my own home-made one or the one above, could be the issue?

As to the questions about updates and assets - I recently had to get my computer rebuilt after a hard drive failure, so this is a fresh SB install, up-to-date as far as Steam's installer allows. And I checked the assets folder and cannot see any unpacked assets in there.
Last edited by 🦊 Hermit; 26 May, 2021 @ 11:21am
Oмεяυıп  [developer] 26 May, 2021 @ 12:24pm 
Originally posted by Hermit:
Originally posted by Oмεяυıп:
So, just from a quick glance...
Do you have any mods that change the spawnrate for vanilla monsters? Or, possibly removes certain monsters from spawning? Or, do you have a public Steam Collection of all the mods you use that I can look at?
Have you updated Starbound recently? Do you have unpacked SB assets in the asset folder? (If so, maybe try removing that.)

I do have a couple of spawn-altering mods, yes.

One of them is actually a homebrew mod, made by myself. There's a couple of unique creatures that I don't like in the game, so I experimented with modding to see if I could prevent them from spawning. And I did manage to get it working, although I'm definitely not an experienced modder so perhaps the way I did it was not ideal...

Additionally, I also use No More Erchius Ghost by Suphax, which removes that creature (I also find that creature irritating):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730078073

Do you think one of these two mods, either my own home-made one or the one above, could be the issue?

As to the questions about updates and assets - I recently had to get my computer rebuilt after a hard drive failure, so this is a fresh SB install, up-to-date as far as Steam's installer allows. And I checked the assets folder and cannot see any unpacked assets in there.
Thanks for telling me!
So, the Erchius Ghost mod is fine, but what monsters did you remove in your "homebrew mod", as you call it?
🦊 Hermit 26 May, 2021 @ 12:43pm 
Basically any of the creatures found in the 'ghost' category of monsters, as I really dislike the stuff that can phase through walls and follow you wherever you go. So as far as I remember, the Spookit, Petricub, Wisper, Skimbus, Squeem, Pyromantle, Ignome, Lumoth and Gosmet.

To make the mod work I made a copy of the uniques.spawntypes file and set their 'spawnchance' field to 0. They still show up in dungeons, which are controlled by other settings (I'd love to be able to edit those too, but haven't figured out how yet), but at least that gets rid of them in the standard world generation.

I don't know if that's the best way to make such a change though - would seem not, if it's conflicting with other mods. Sorry if my tinkering is causing you any problems :(

EDIT: Ah darn, looks like you were right. I tried removing that home-made mod as a test, and without it, I am able to beam down to money planets and stay on them without any glitches. So yes, it does seem to be a mod conflict with that one. I'm sorry for taking up your time with an issue which ended up being my own fault after all >,<
Last edited by 🦊 Hermit; 26 May, 2021 @ 2:18pm
Oмεяυıп  [developer] 26 May, 2021 @ 8:00pm 
Originally posted by Hermit:
Basically any of the creatures found in the 'ghost' category of monsters, as I really dislike the stuff that can phase through walls and follow you wherever you go. So as far as I remember, the Spookit, Petricub, Wisper, Skimbus, Squeem, Pyromantle, Ignome, Lumoth and Gosmet.

To make the mod work I made a copy of the uniques.spawntypes file and set their 'spawnchance' field to 0. They still show up in dungeons, which are controlled by other settings (I'd love to be able to edit those too, but haven't figured out how yet), but at least that gets rid of them in the standard world generation.

I don't know if that's the best way to make such a change though - would seem not, if it's conflicting with other mods. Sorry if my tinkering is causing you any problems :(

EDIT: Ah darn, looks like you were right. I tried removing that home-made mod as a test, and without it, I am able to beam down to money planets and stay on them without any glitches. So yes, it does seem to be a mod conflict with that one. I'm sorry for taking up your time with an issue which ended up being my own fault after all >,<
Dang! Yeah, since that changes the uniques.spawntypes file, our mods were conflicting. (Since Money Planet attempts to spawn as many monsters as possible.)
Awwe, no worries though, I'm sorry you had to disable it if you don't like those creatures.
🦊 Hermit 26 May, 2021 @ 8:59pm 
Thank you very much for all your assistance in troubleshooting though, you've been very helpful. Not all modders are as approachable for their fanbase lol
< >
Showing 1-15 of 26 comments
Per page: 1530 50