Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2310714394
Because its like third month and i managed to rescue a Naja from a truck and looking at her's aim i am quite puzzled, 86+20 aim which is like Master Sergeant Sniper and Ranger tier aim.
Not that i mind that though, snipers in LWOTC are quite hit or miss and consistency in one department is something i can appreciate.
I used RealityMachina's version of the mod as a template for the aliens' base stats, which had them all at 70 or 75 base Aim. I might nerf their aim across the board at some point if enough people think it's deserved.
Out of all the aliens, Najas are one of the ones with the highest base Aim stat, 75 (tied with Muton Hunters, Muton Prowlers, Archons and Berserkers), and the one with the highest Aim growth through rank ups. This is mainly because while Najas have all the same weaknesses as a human sniper, they don't have access to some of the tools human snipers have in order to be more flexible (pistols being the big one, although no grappling hooks and no bonds are relevant as well), especially when dealing with enemies that are immune to poison and Bind And Crush (e.g. robots, Andromedons, Chryssalids).
Of course, your Naja there won't be plagued by those weaknesses as much since you have Snap Shot and Traverse Fire. Note: all of my classes are balanced around only one main tree ability per rank (but don't let me tell you how to play your game, you do you).
Specifically, Serpentine works by refunding the actions spent on those abilities after they're used. I should probably change the wording. As for Snap Shot and Deadeye interactions, the Snap Shot version of Deadeye is actually a separate ability, so I'll add that to the list of things Serpentine affects.
Well, the latest update I did here added the Snap Shot version of Deadeye to the Serpentine list. If Deadeye can't be used as the first action with Snap Shot learned, that's likely an issue with those two abilities, unrelated to Playable Aliens. Deadeye working with Snap Shot is a LWOTC native feature, so it might be worth bringing up that problem to the LWOTC devs.
You running LWOTC? That's where the weapon model is from.