XCOM 2
Playable XCOM 2 Aliens For LWOTC
 This topic has been pinned, so it's probably important
Kiruka  [developer] 5 Jul, 2021 @ 12:41pm
Gear Restrictions For Alien Units
Note that these restrictions are all hard coded in Playable Aliens (other than the ones in Mod Jam) and are not open to config. Some of these items when used with aliens (particularly the ones in the first list) can cause crashes due to missing animations, so maybe don't try to OPTC these restrictions out. Or, if you do, don't complain to me about bugs.

- All aliens from this mod are barred from equipping the following items (mainly due to missing animations):
  • Skulljack
  • Medikit and Nanomedikit
  • Overdrive Serum
  • Biomedikit (from Bio Division)
  • Hacker's Laptop (from System Infiltration 2.2)
  • RPG, CRAG, and BFG (from Disposable Rocket Launchers)
  • Jump Jets (from Jump Jets)
  • Booster Jets and Elerium Jets (from Jet Packs)
  • Hyperdrive Vest (from Custodian Pack with Mod Jam, this one is handled in Mod Jam)
  • Flechette Gun (from Custodian Pack with Mod Jam, this one is handled in Mod Jam)
- These aliens from this mod are barred from equipping any grenade items (mainly due to missing animations):
  • Archon
  • Berserker
  • Faceless
- These aliens from this mod are barred from equipping any ammo items (due to them either not using guns, or using exotic guns pre-loaded with specialized ammunition):
  • Berserker
  • Faceless
  • Frost Adder
  • Frost Bomber
  • Frost Necromancer
  • Muton Harrier
Last edited by Kiruka; 5 Jul, 2021 @ 12:44pm