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Some overrides/world states are just not compatible and it becomes an "one or the other" type of situation...
As far as removing all the minor faction bosses and moving their hideouts... care to elaborate?
Twinblades, grayflayers, stone rats, blacklighters
Im not sure what this compatibility patch is supposed to do, but it doesnt work in the swamps. I havent checked other places.
The point of this specific compatibility patch was to ensure compatibility for world states and town overrides, pretty much only, as stated on this compatibility patches' mod page.
None of these factions' hq is within Shark... and if you think Shark is bad with "civil war" within UWE, you should play regular vanilla and visit Shark again.
They all still have their own towns whereupon their HQ's are located...
I do see what you mean specifically on the leader of the Twinblades, Big Fang, as his squad was moved to another location behind a town override. That will be rectified within the next update of UWE.
All other swamper gang faction leaders are literally the same as vanilla in UWE...
For me, Mud Town was much more suited for the Blackshifters though, with their large casino already there and such. So, I made it the only Blackshifters-based town, while moving the Twinblades main/only village to the Swamp Village S, which is also closer to the created "Swamp Blackmarket" that the Twinblades run.(However, Twinblades faction HQ was inexplicably not included at the Swamp Village S, until now)
Also do note, UWE should be placed lowest on your mod load order, with the exception of any compatibility patch mods for it.
I appreciate the feedback, however, hold the part about not knowing "what this compatibility patch is supposed to do..." or unequivocally declaring that "This mod doesnt actually make it compatible with Living World." with the "proof" being one misplaced swamper gang leader... hysterics are for the stage...
Shark literally fights itself out of existence in ~5 days in vanilla Kenshi...