Kenshi
Universal Wasteland Expansion - No Cut Efficiency Compatibility Patch
TreadLightly77  [developer] 11 Feb, 2021 @ 11:34am
UWE - NCE Patch Compatibility Questions, Comments, and Bug Reports...
I have created this discussion thread to aid in the squashing of any bugs that the players may come across in their gameplay. Being a patch between two mods, there could be some things that still need further refinement. Feel free to be as detailed as possible, to help hasten the process of identifying a bug and then rectifying it.


Thanks,
Tread
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Showing 1-8 of 8 comments
[The] Force 10 Jun, 2021 @ 4:50am 
So the quick question I had, I'm using Kenshi Mod Manager by millerscout, considering how patches work my assumption is that any changes it makes to any value (UWE or NCE) should be the ones the game is using correct? As that is the point of the patch, to bring things from either one, into alignment with features of another.
I ask because, when checking compatibility in KMM the manager tells me that, when put *beneath* the others in the load order (at least the way the load order in KMM works) it uses their default values, but putting it above both of them (again in the way that KMM works) it overrides both of their values.

So I was just clarifying that patches in Kenshi function like patches in other game modding environments, that it's supposed to be overriding functions of *both* of them, not just one or the other.

EDIT
Nevermind, must be some weird thing with the managers conflict reader, putting them above it would just leave it without it's dependencies, love that even a mod manager doesn't understand how conflict stuff works in this xD
Last edited by [The] Force; 10 Jun, 2021 @ 5:04am
hugetoad 2 Dec, 2021 @ 2:30pm 
Would this mod work with the cut efficiency rebalanced mod?
Teralitha 25 Sep, 2022 @ 5:51pm 
Missed one - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867835648

Or 2, both the colored straw hat varients still have cut efficiency
Last edited by Teralitha; 25 Sep, 2022 @ 5:52pm
TreadLightly77  [developer] 25 Sep, 2022 @ 6:15pm 
@Tera,

You mean the vanilla articles of armor that aren't even included in the OG NCE mod?...
Teralitha 25 Sep, 2022 @ 6:52pm 
Sorry? I thought the colored straw hats were part of UWE. I thought this mod removed cut efficiency from UWE armors. Well im confused, who should I report this to?
Last edited by Teralitha; 25 Sep, 2022 @ 7:01pm
TreadLightly77  [developer] 25 Sep, 2022 @ 7:09pm 
@Tera,

Cloth items are not included in the NCE mod whatsoever... you can take this passive aggressiveness elsewhere tho tbh...
Teralitha 25 Sep, 2022 @ 7:52pm 
I wasnt trying to sound passive aggressive. I was genuinely confused.
TreadLightly77  [developer] 25 Sep, 2022 @ 8:06pm 
@Tera,

This compat mod only adds in the NCE aspect to corresponding articles of armor that are also adjusted in the OG NCE mod. All cloth type clothing is not altered, as it does not have the same drawbacks of the rest of the armor.
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