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I ask because, when checking compatibility in KMM the manager tells me that, when put *beneath* the others in the load order (at least the way the load order in KMM works) it uses their default values, but putting it above both of them (again in the way that KMM works) it overrides both of their values.
So I was just clarifying that patches in Kenshi function like patches in other game modding environments, that it's supposed to be overriding functions of *both* of them, not just one or the other.
EDIT
Nevermind, must be some weird thing with the managers conflict reader, putting them above it would just leave it without it's dependencies, love that even a mod manager doesn't understand how conflict stuff works in this xD
Or 2, both the colored straw hat varients still have cut efficiency
You mean the vanilla articles of armor that aren't even included in the OG NCE mod?...
Cloth items are not included in the NCE mod whatsoever... you can take this passive aggressiveness elsewhere tho tbh...
This compat mod only adds in the NCE aspect to corresponding articles of armor that are also adjusted in the OG NCE mod. All cloth type clothing is not altered, as it does not have the same drawbacks of the rest of the armor.