Team Fortress 2

Team Fortress 2

Ludmilda
Crusader 23 Feb, 2014 @ 8:42pm
Stats
Anybody have idea's for the stats?
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Showing 1-15 of 16 comments
Militron 24 Feb, 2014 @ 5:22pm 
-3 clip size
On kill: +25% damage resistance for 5 seconds (Stacks to +75%)
Ciaran 24 Feb, 2014 @ 5:51pm 
maybe like 30% more damage and 40% more bullet spred making it a more close combat weapon. knockback on target at pointblank like F-O-N usefull for getting rid of spies before they sap?
Flagarach 25 Feb, 2014 @ 1:16pm 
+25 health
-50% damage
Builds up energy by damaging opponents with your sentry. When full, press alt-fire to negate all damage to your sentry for 4 seconds.
Ciaran 25 Feb, 2014 @ 1:18pm 
i like the idea of giving you'r sentry a buff. maybe like knockback or after burn rounds?
「Mentles」 25 Feb, 2014 @ 10:47pm 
Or maybe the alt-click can drain spy's cloaks just like the rescue ranger?
Ciaran 26 Feb, 2014 @ 12:42pm 
not the rescue the pomson
Juice Kelly 27 Feb, 2014 @ 9:18pm 
+50% knockback
+15% healing bonus while deployed
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-25% reload speed
-20% max overheal

I feel that the shotgun shouldn't do anything special for the Engineer, as it can be used by the Heavy as well.
Last edited by Juice Kelly; 28 Feb, 2014 @ 9:55pm
Takanaka 6 Mar, 2014 @ 8:43am 
- 10% Damage
- 10% Reload speed
Builds on energy in injured by opponents. When it is fully charged allows the weapon to burn the opponent.
Platypus Custard 8 Mar, 2014 @ 12:20pm 
+10% bullets per shot
On Hit: Build "Anger"
On Full Anger: Unleash mini-crits and knockback
-50% clip size
No random critical hits
Harmless Orange 15 Mar, 2014 @ 4:09am 
On Hit: Build Anger
When Fully Anger: + 35% Resistance to everything and deal + 10% dmg with everything (Like Heavy's Minigun or Engineer"s Sentry)
- 20 - 30% Resistance to everything
Last edited by Harmless Orange; 15 Mar, 2014 @ 4:09am
DongerSpaniel 8 Jun, 2014 @ 8:08am 
20% more health
10% more metall
25% damage penalty
BeesBurger 28 Jun, 2015 @ 12:45am 
%10 less damage 25%more fire damage when hit bilds up anger 20%damage and sets opponets
on fire
Clean Sweep Inc. 26 Aug, 2015 @ 6:29am 
Double damage to disguised spies
On disguised spy kill + 50 health (can overheal)
40% more accurate (to prevent accidental ally hit)
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-50% magazine size
Shooting an ally causes on self:
- 50 damage
- no healing for 5 seconds
- marked for death for 5 seconds
Zapskam 21 Jul, 2016 @ 9:05pm 
Looks kinda like the Hou-Long so...
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First shot in every full clip burns the foe up to 6 seconds on hit (reduced time for longer range).
+25% damage vs burning foes
-33% reload speed
-10% firing speed
25% Less accurate
Clean Sweep Inc. 3 Aug, 2016 @ 2:09am 
Engie should never have anti-spy fire weapons.
Even though I hardly ever play as a spy (or sniper) an engie should not have fire damage
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