Team Fortress 2

Team Fortress 2

The Barbarian Basher
Panos 18 Feb, 2014 @ 4:38am
Stats
Any ideas on the stats for the axe and shield?
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Showing 1-15 of 60 comments
wave 18 Feb, 2014 @ 6:49am 
mini-crits enemies resently attacked by teammates
shield protects against some of the incoming melee damage taken

slightly less damage then stock axe


i decided not to use specific % but only general ideas
Panos 18 Feb, 2014 @ 10:01am 
Originally posted by Maccer:
mini-crits enemies resently attacked by teammates
shield protects against some of the incoming melee damage taken

slightly less damage then stock axe


i decided not to use specific % but only general ideas
Wait what do you mean the stock axe?It's for the demo.
Jukebox 18 Feb, 2014 @ 2:12pm 
Originally posted by {λ}KhellStrix:
Wait what do you mean the stock axe?It's for the demo.
Did you not even look at the workshop page?
Con  [developer] 19 Feb, 2014 @ 2:19am 
it's got the pyro logo painted on it :V
Steve Jobs Gaming 19 Feb, 2014 @ 2:39am 
I think it should have a "slam" ability (Basicly charge but more shield impact damage and much shorter slam time and weapons only mini crit) aslo +15% movement speed on wearer +30% Damage on wearer, Shield Takes up flare gun slot, Axe takes up flame-thrower and melee slot, -45% Attack Speed +50 Health On Wearer. And Usable in medieval
Panos 19 Feb, 2014 @ 4:08am 
Originally posted by Constructor:
it's got the pyro logo painted on it :V
oh wait reallt?Cuz it looks more like a demo item rather than pyro.Besides,pyro uses flare guns and shot guns for secondaries,not shields
Con  [developer] 19 Feb, 2014 @ 10:25am 
it's a melee weapon..
If it were me I'd say that the shield and axe ought to be seperated into two different weapons rather than one. The shield could be a secondary that gives an additional twenty five health, and some other little stats, some form of damage resistance I'd imagine. In regards to the axe I think it should swing faster (due to it being one handed), and perhaps have a smaller reach (it appears to have less range than the standard axe). Overall though I'd like to say bravo to the talented creators of this item.
Ducky Quackington 20 Feb, 2014 @ 4:41am 
Pros:
-20% Damage Taken
+10% Damage
+20% Firing Speed
Right Click To Shield self, taking 1/2 damage
Cons:
On Miss: Hit yourself. Idiot. (Makes sense as the demo is the usual knight and the pyro does not know how to work a battleaxe)
kmyc89 20 Feb, 2014 @ 2:13pm 
Because the axe is "small" and a shield for Pyro:
+100% resistance agains charge impact damage
-15% damage
Shield: + 25 health on wearer and +15 shield regeneration Axe: -10 damage penalty + 15 faster firing speed and -10 attack range
Desh 20 Feb, 2014 @ 5:56pm 
instead of charge you have a lunge/ump kinda thing
however is landed on is stunned and/or marked for death

Axe stats

25% faster firing speed
crits on stunned players
-25% health from all sources
JanoBanano 21 Feb, 2014 @ 2:56am 
what about making the shield crit or minicrit resistant? and of course other stats
Noobik's Cube 21 Feb, 2014 @ 7:57am 
Got an idea for the two.

Shield - Secondary
Immune to knockback
20% Explosive resistance
+15 health

Axe - Melee
+ Crits on spies
- -25% swing rate
- No Random Crits


Shield Notes :
Knockback immunity means that enemy pyro's can't airblast you, turrets don't push you back and Force-a-Nature's just make Scouts flee from you faster. This could be very useful unlike the explosive resistance. This is not useful with the airblast since most can be reflacted BUT allows for greater survival rates if you fail. The health boost is my alternative to bullet resistance, with the sacrifice being no ranged capability at-all.

Axe Notes :
This axe could be a potent alternative for spy-checking, since it will kill them once and for all. No dead-ringer crap on you BUT now they won't be on fire (and easily visible to all). Aslo, since Pyro has a large edge over spies, this loss of all random crits could make them worse against other classes. the slower swing rate also means with your Spy-checking axe, you are not able to do anything else for 1s. This means if you miss, you better follow that spy well because otherwise you are dead; or any other class with their conventional guns can kill you I guess.
Last edited by Noobik's Cube; 21 Feb, 2014 @ 8:58am
HUG-DEALER 21 Feb, 2014 @ 10:06pm 
if the sheild is secondary and the axe is melee then I would say:
SHEILD:
+25% fire resistance
+25% blast resistance
alt fire: catch fire for 5 sec deal fire DMG to nearby enamies
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