Team Fortress 2

Team Fortress 2

Whack-a-Maul
Panos 18 Feb, 2014 @ 5:03am
Stats
Pros:
+25% damage
Knockbacks enemy on hit
Knockback on enemy is determined on the enemy's size
Cons:
-25% firing speed
Last edited by Panos; 18 Feb, 2014 @ 10:04am
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Showing 1-15 of 58 comments
Jonas 18 Feb, 2014 @ 6:44am 
knockback on hit

-20% damage
✚ Anajamois 18 Feb, 2014 @ 8:40am 
If it doesn't remove sappers, I ain't using it. Ever.
Militron 18 Feb, 2014 @ 9:25am 
No random critical hits
-20% damage penalty (A wooden hammer < an axe)
On hit: target cannot jump for 10 seconds
Panos 18 Feb, 2014 @ 10:03am 
Originally posted by Anajamois:
If it doesn't remove sappers, I ain't using it. Ever.
Ahem.
The Homewrecker
Arxosnox Blu 19 Feb, 2014 @ 1:28pm 
Can remove sappers.
Does 40% more damage in midair.
Gets broken for a minute when it burns down by another players fire based weapon (if it is active).
+30% more damage to buildings.
Does much noise when used.
Has a sekundary attack, leap towards your enemies and smash your hammer to the ground.
Sekundary attack does:
When used you cant jump for ten sekunds.
It needs one minute to recharge.
Makes super much noise and leaves a marker on the ground.
10% slower for ten seconds after use.
Hopefully this comes in! It would be bad against some classes but still strong against some, but still need skill to use correctly!
Kawao 19 Feb, 2014 @ 5:10pm 
Pros
On hit traps scout in a barrel for 5 seconds
+30% damage
alt-fire super jumps (similar to rocket jumping)
On hit with super jump does crit

Pros&Cons
adds rage meter
can only super jump when rage is full
rage increases when you kill and if you take damage

Cons
cannot damage trapped scouts
-30% attack speed
can only trap 1 scout at a time
can only trap a scout once per scouts or your life
landing on the ground from super jump causes bleeding damage and -60% movement speed for 10 seconds (land on a friend or foe!)

taunt
Similar to the frontier justice's tuant a barrel appears infront of pyro and he strums his maul and say's barung similar to the air guitar taunt and smashes the barrel and scout gibs come out of the barrel
note: not my idea it was Goshujin-Sama's idea

Apperance
gives pyro sort of a mokujin look
Last edited by Kawao; 19 Feb, 2014 @ 5:18pm
Squid 20 Feb, 2014 @ 1:56am 
The Whack-a-Maul

This melee-weapon has a wider attack range
+50% damage
+10% Chance to get crits
-30 max. health
No chance to get Mini-crits(Not even by jarate)

Melee for Pyro AND Demo
anzu 20 Feb, 2014 @ 6:37am 
knockback on hit is one of the most r3tarded things i've heard in my life
Last edited by anzu; 20 Feb, 2014 @ 6:37am
Orbis 20 Feb, 2014 @ 4:12pm 
Whack-A-Maul
Level 1-100 Wooden Hammer
+On Crit: Stun target for 2 seconds.
-30% damage decrease on non-crits.
Whack-A-Maul: -15 firing speed +25 damage penalty +15 speed on wearer i hope they choose my idea :D
EL GRANDO SMOKIO 20 Feb, 2014 @ 5:14pm 
Originally posted by ´_ゝ`:
If it doesn't remove sappers, I ain't using it. Ever.
in that case it will be a reskin like the maul xd
Desh 20 Feb, 2014 @ 5:52pm 
reskin for the powerjack
kooka 20 Feb, 2014 @ 6:00pm 
Originally posted by TPD Dr. V:
Whack-A-Maul
Level 1-100 Wooden Hammer
+On Crit: Stun target for 2 seconds.
-30% damage decrease on non-crits.
This is an alright idea, a bit too similar to the holiday punch though.

Originally posted by Canno:
knockback on hit is one of the most r3tarded things i've heard in my life
I really like the idea of knockback on this, although it may be a bit redundant with airblast. Then again, we have the sharpened volcano fragment, so we might as well have a damaging airblast.

Maybe extra damage on mid-air targets would be a good idea too, might be a little OP though, and we do have the reserve shooter.

So basically this is like the sharpened volcano fragment
Except you use the reserve shooter instead of the flare gun to combo.
BeelzebubSips 20 Feb, 2014 @ 6:41pm 
Critical hits knock people in air
-20% damage on crits
40% sapper damage
Roullette Chance to stun person (Chance percentagen changes each respawn)
On critical hit kill enemy is smushed in ground
NewSupa 21 Feb, 2014 @ 1:44am 
+grants vertical knockback upon hit
-10% slower firing rate
-10% dmaage penalty
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