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-20% damage
-20% damage penalty (A wooden hammer < an axe)
On hit: target cannot jump for 10 seconds
The Homewrecker
Does 40% more damage in midair.
Gets broken for a minute when it burns down by another players fire based weapon (if it is active).
+30% more damage to buildings.
Does much noise when used.
Has a sekundary attack, leap towards your enemies and smash your hammer to the ground.
Sekundary attack does:
When used you cant jump for ten sekunds.
It needs one minute to recharge.
Makes super much noise and leaves a marker on the ground.
10% slower for ten seconds after use.
Hopefully this comes in! It would be bad against some classes but still strong against some, but still need skill to use correctly!
On hit traps scout in a barrel for 5 seconds
+30% damage
alt-fire super jumps (similar to rocket jumping)
On hit with super jump does crit
Pros&Cons
adds rage meter
can only super jump when rage is full
rage increases when you kill and if you take damage
Cons
cannot damage trapped scouts
-30% attack speed
can only trap 1 scout at a time
can only trap a scout once per scouts or your life
landing on the ground from super jump causes bleeding damage and -60% movement speed for 10 seconds (land on a friend or foe!)
taunt
Similar to the frontier justice's tuant a barrel appears infront of pyro and he strums his maul and say's barung similar to the air guitar taunt and smashes the barrel and scout gibs come out of the barrel
note: not my idea it was Goshujin-Sama's idea
Apperance
gives pyro sort of a mokujin look
This melee-weapon has a wider attack range
+50% damage
+10% Chance to get crits
-30 max. health
No chance to get Mini-crits(Not even by jarate)
Melee for Pyro AND Demo
Level 1-100 Wooden Hammer
+On Crit: Stun target for 2 seconds.
-30% damage decrease on non-crits.
I really like the idea of knockback on this, although it may be a bit redundant with airblast. Then again, we have the sharpened volcano fragment, so we might as well have a damaging airblast.
Maybe extra damage on mid-air targets would be a good idea too, might be a little OP though, and we do have the reserve shooter.
So basically this is like the sharpened volcano fragment
Except you use the reserve shooter instead of the flare gun to combo.
-20% damage on crits
40% sapper damage
Roullette Chance to stun person (Chance percentagen changes each respawn)
On critical hit kill enemy is smushed in ground
-10% slower firing rate
-10% dmaage penalty