Team Fortress 2

Team Fortress 2

The Trench Buster
Panos 18 Feb, 2014 @ 10:12am
Stats
Pros:
+50% damage on enemy buildings
Knockbacks enemies
+2 rockets in clip
Cons:
-25% weapon switch speed
-25 firing speed
-15% damage on enemies
-10% reload speed
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Showing 1-15 of 102 comments
Desh 18 Feb, 2014 @ 6:08pm 
+25% Reload speed
User takes no fall damage
Successful hits knock back enemies

-15% damage
+10% damage from your own rockets
Gareth 18 Feb, 2014 @ 6:10pm 
-Doubled (Maybe tripled) damage
-Must remain stationary when firing
BODKIN 18 Feb, 2014 @ 8:12pm 
guys this is a mortar, that the soldier is using for a rocket launcher, look at it.....

make it arc (mortar, as a matter of fact, make it arc enough where if you shoot it in the air, it will come down)

+ gains damage on distance

+/- -has a steep arc
- 1 mortar at a time, and you cant carry it loaded, the shot gets dropped down barrel and fired
Steve Jobs Gaming 19 Feb, 2014 @ 2:07am 
-35% switch speed -10% movement speed (while active) -45% Movement speed +35% Player and building Damage -75% Clip size +50% Spare Ammo -15% Reload speed +30% Explosion Radius, Rockets Arc, Rockets Can not be airblasted, Leaves a 3 second after burn on a direct hit
Sir Crocodile 19 Feb, 2014 @ 5:25am 
+50% knockback power
+20% clip size
+20% reload speed
+15% faster firing speed
-35% damage
+25% taken knockback
-25% primary ammo on wharer
+20% fall damage
Arxosnox Blu 19 Feb, 2014 @ 1:13pm 
Maybe this:

It has a stationary mode wich he can activate with right mouse button.

+50% damage to players and sentrys, but it must be in stationary mode.
+50% attack speed.
+50% reload speed.
-50% projectile speed.
-45% damage to players and sentrys, if not in stationary mode.
Sir Crocodile 19 Feb, 2014 @ 1:18pm 
Originally posted by MasterLizardHero:
Maybe this:

It has a stationary mode wich he can activate with right mouse button.

+50% damage to players and sentrys, but it must be in stationary mode.
+50% attack speed.
+50% reload speed.
-50% projectile speed.
-45% damage to players and sentrys, if not in stationary mode.

rly great idea
maybe just -25% projectile speed instead -50%
and +25% radius exlposion
and +30% dameage instead +50%
in station mode can't move or jump
Last edited by Sir Crocodile; 19 Feb, 2014 @ 1:18pm
TrapDoor_ 19 Feb, 2014 @ 1:51pm 
Originally posted by Gareth:
-Doubled (Maybe tripled) damage
-Must remain stationary when firing

Best idea by far. Good call
pikkit 19 Feb, 2014 @ 2:38pm 
Pros:
+100% explosion radius
+100% knockback
Direct hit = 6 second afterburn

Cons:
1 rocket/clip
+50% weapon switch time
No self-knockback (cannot rocket jump)

Neutral:
Rockets are affected by gravity (like a mortar shell)
Damage dealt increases with projectile's hang time
Last edited by pikkit; 19 Feb, 2014 @ 2:43pm
Chad Thundercock 19 Feb, 2014 @ 2:40pm 
Pros
+25% Projectile speed
+25% Damage
Alt right click to go into moter form!
Cons
-75% less ammo
-25% Reload speed
RhysClark97 19 Feb, 2014 @ 2:58pm 
in real life, that design would cause the rocket to travel faster but have less acuracy, might want to add that, just a thought
hampter 19 Feb, 2014 @ 3:59pm 
Originally posted by The_Slaying_Mantis:
guys this is a mortar, that the soldier is using for a rocket launcher, look at it.....

make it arc (mortar, as a matter of fact, make it arc enough where if you shoot it in the air, it will come down)

+ gains damage on distance

+/- -has a steep arc
- 1 mortar at a time, and you cant carry it loaded, the shot gets dropped down barrel and fired

Wow actually this is a great idea, Sure fits what I would think a Tf2 mortar would do! :3
+35% more damage over distance
+50% wider explosion radius (It was designed to clear Jerries out of trenches, after all...)
+Causes knockback on enemies.
+2% bigger clip size.
-10% Reload speed
-15% more fire vunerability
achievementget 20 Feb, 2014 @ 6:19am 
Pros
Damage is scaled like the crusaders crossbow
Alt fire deploys weapon
When deployd:
+30% Projectile speed
+50% Reload speed
Cons
Projectile arcs
Can only load and fire if your looking straight or higher(if you load and look down the projectile is lost)
-75% Clip size
⸸ NekoC ⸸ 20 Feb, 2014 @ 8:45am 
PRO
-30% Fall damage
+20% More Munition
KONTRA
-25% Damage
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