Team Fortress 2

Team Fortress 2

The Burst Shot
Panos 18 Feb, 2014 @ 10:32am
Stats
Pros:
+20% damage
+3 flares(19 in total)
Cons:
+20% fire damage vulnerabilty
-15% firing speed
-15% reload speed
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Showing 1-15 of 55 comments
Desh 18 Feb, 2014 @ 6:04pm 
Pros:

+50% Projectile Speed
+25% Firing Speed
+25% Reload Speed
Cons:
-25% damage
+10% damage intake from fire
User is now subject to afterburn
Ev 19 Feb, 2014 @ 3:20am 
Fires a large projectile that can hit multiple enemies.
+20% damage and afterburn damage.
-20% projectile speed.
-25% firing speed.
Flares travel in more of a straight line than an arc.
RhysClark97 19 Feb, 2014 @ 3:04pm 
Originally posted by Ionic:
Fires a large projectile that can hit multiple enemies.
+20% damage and afterburn damage.
-20% projectile speed.
-25% firing speed.
Flares travel in more of a straight line than an arc.
why if the projectile speed is slower, why would there be less of an ark
Ev 19 Feb, 2014 @ 3:15pm 
I was thinking as I had looked at the projectile model that it look like it could self propel itself and so it could travel in more of a straight line and the -projectile speed because of its size.


Originally posted by RhysClark97:
Originally posted by Ionic:
Fires a large projectile that can hit multiple enemies.
+20% damage and afterburn damage.
-20% projectile speed.
-25% firing speed.
Flares travel in more of a straight line than an arc.
why if the projectile speed is slower, why would there be less of an ark
Kawao 19 Feb, 2014 @ 4:33pm 
Pros
+15% damage
Direct hits melt the enemy
10x10 blast radius

Cons
-50% projectile speed
3 second reload
-30% movement speed while active
does less damage the further the enemy is from the blast radius (goes down in 5's)
kooka 20 Feb, 2014 @ 1:01am 
Im thinking a shotgun flaregun would be pretty cool here.
Ev 20 Feb, 2014 @ 1:11am 
Originally posted by #therealREALbillymays:
Im thinking a shotgun flaregun would be pretty cool here.
So it fires pellets that ignite the enemy team?
Mr.Gibbly  [developer] 20 Feb, 2014 @ 1:11am 
It's supposed too be a shotty with flaregun animations
Goguler 20 Feb, 2014 @ 4:25am 
When a flare is shot it explodes in mid-air releasing 3 mini flares.
They land on the ground, creating little pools of fire.
When walked over will ignite the enemy.

Just lookin to change things up a bit ;)
Saint Alfonso 21 Feb, 2014 @ 5:35pm 
Fires three flares in burst, but only using one ammo, that do 1/3 the normal damage of a flare. When they hit the ground, they explode into three smaller flares, on a minicrit it explodes into 5, and on a crit into ten! Miniflares do 1/3 the damage of the big flares.

Three times the reaload time.
*The idea for the flares exploding into smaller ones came from the Goguler's comment.
Last edited by Saint Alfonso; 21 Feb, 2014 @ 5:35pm
Strange Sentinel 21 Feb, 2014 @ 10:42pm 
Shotgun-ish stats:

+30% extra bullets per shot (Deals up to 108 damage at point blank range)
+On Direct Kill: The next shot made will ignite enemies.

-84% less clip capacity (only 1 clip carried at a time).
-50% slower reloading speed (1.5secs to reload).
-Direct Kill Buff is lost upon switching away from the Burst Shot for more than 3 seconds (switching back stops this, but not reset it - e.g. switching away for 2 seconds then switching back gives you 1 second of the buff if you switch again)

Give or take a nerf/buff, just thinking it could be still used as a combo - pairing weapon, finishing off an enemy, but also has afterburning properties for stronger enemies that keep far from the pyro (and out of their flamethrower range).
Last edited by Strange Sentinel; 22 Feb, 2014 @ 2:10pm
Enter the Domain 22 Feb, 2014 @ 9:14pm 
-20% fire rate
-15% afterburn damage
+25% damage on direct hit

Secondary fire sets off the flare midair, sending fragments of really hot metal hurling in a forwards focused direction. Shrapnel does not ignite targets.

(Hidden stats) Only minicrits burning targets. Shrapnel counts as fire damage in the case of resistances and vulnerabilities.

Skill shots people. How about detonate right before hitting someone for increased damage but no afterburn?
Ev 23 Feb, 2014 @ 2:44am 
Originally posted by Aster Phoenix:
-20% fire rate
-15% afterburn damage
+25% damage on direct hit

Secondary fire sets off the flare midair, sending fragments of really hot metal hurling in a forwards focused direction. Shrapnel does not ignite targets.

(Hidden stats) Only minicrits burning targets. Shrapnel counts as fire damage in the case of resistances and vulnerabilities.

Skill shots people. How about detonate right before hitting someone for increased damage but no afterburn?
So you could meatshot somebody with the flare, that sounds like a good idea.
shotty EXPLOSIONS !!!!!!!!!!!!!!!!!!!!!!!!!!!
Crusader 23 Feb, 2014 @ 9:11pm 
+25% More damage on direct Hit
+Mini crits Vrs Burning players
+On direct hit has chance to Crit On First Target and deal mini Crits in a small radus
+Shoots 3 Shots At a time
+ Alt fire: Fires 6 Flares At Area And Explodes into three flares Dealing 20 damage and igniteing Foes
- +3 Random projectille Dregees Travel
-No Afterburn
- -40% Damage on indrect hit
- +20% Damage from all sources while active
-Indirect hit causes Foes to have slight Fire Resistance for 4 seconds
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