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+50% Projectile Speed
+25% Firing Speed
+25% Reload Speed
Cons:
-25% damage
+10% damage intake from fire
User is now subject to afterburn
+20% damage and afterburn damage.
-20% projectile speed.
-25% firing speed.
Flares travel in more of a straight line than an arc.
+15% damage
Direct hits melt the enemy
10x10 blast radius
Cons
-50% projectile speed
3 second reload
-30% movement speed while active
does less damage the further the enemy is from the blast radius (goes down in 5's)
They land on the ground, creating little pools of fire.
When walked over will ignite the enemy.
Just lookin to change things up a bit ;)
Three times the reaload time.
*The idea for the flares exploding into smaller ones came from the Goguler's comment.
+30% extra bullets per shot (Deals up to 108 damage at point blank range)
+On Direct Kill: The next shot made will ignite enemies.
-84% less clip capacity (only 1 clip carried at a time).
-50% slower reloading speed (1.5secs to reload).
-Direct Kill Buff is lost upon switching away from the Burst Shot for more than 3 seconds (switching back stops this, but not reset it - e.g. switching away for 2 seconds then switching back gives you 1 second of the buff if you switch again)
Give or take a nerf/buff, just thinking it could be still used as a combo - pairing weapon, finishing off an enemy, but also has afterburning properties for stronger enemies that keep far from the pyro (and out of their flamethrower range).
-15% afterburn damage
+25% damage on direct hit
Secondary fire sets off the flare midair, sending fragments of really hot metal hurling in a forwards focused direction. Shrapnel does not ignite targets.
(Hidden stats) Only minicrits burning targets. Shrapnel counts as fire damage in the case of resistances and vulnerabilities.
Skill shots people. How about detonate right before hitting someone for increased damage but no afterburn?
+Mini crits Vrs Burning players
+On direct hit has chance to Crit On First Target and deal mini Crits in a small radus
+Shoots 3 Shots At a time
+ Alt fire: Fires 6 Flares At Area And Explodes into three flares Dealing 20 damage and igniteing Foes
- +3 Random projectille Dregees Travel
-No Afterburn
- -40% Damage on indrect hit
- +20% Damage from all sources while active
-Indirect hit causes Foes to have slight Fire Resistance for 4 seconds