Team Fortress 2

Team Fortress 2

The Combusting Chamber
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Panos 18 Feb, 2014 @ 10:36am
Stats
Pros:
+15% damage
+25% airblast force
Cons:
-30% slower weapon switch speed
-25% ammo capacity
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Showing 1-15 of 85 comments
Desh 18 Feb, 2014 @ 6:01pm 
+50% Airblast force
+25% Faster weapon switch
+10% Damage

-75% Max Ammo Capacity
+25% Airblast Cost

i would say the cons could be altered maybe removing faster weapon switch
Nayser 19 Feb, 2014 @ 10:51am 
Pros: +10% damage +25% airblast range +40% airblast rate

Cons: -25 hp +25% damage taken from explosives.
Last edited by Nayser; 19 Feb, 2014 @ 10:52am
Sea Slugger 19 Feb, 2014 @ 11:13am 
+30 airblast force.
+25 faster weapon switch.
-50% clip size.
-on airblast extinguish enemies.
Bedo 19 Feb, 2014 @ 11:25am 
[Pros]

+15% Damage
+25% Airblast force

[Cons]

25% Slower weapons switch
-30% Ammo

yeah these make sense
Anxiety 19 Feb, 2014 @ 11:28am 
Pros: +10% Damage.
Cons: -50% Airblast Force.
-15% Weapon Switch.
-50% Ammounition.
:
:
Why I hear you ask, well of course I say! Consider everything W+M1 Pyro's can do now, with slower weapon swtich / less ammo we won't have W+M1 pyro's camping _everything_!
Amity 19 Feb, 2014 @ 1:06pm 
Pros: +50% Longer burn duration,
+20% Airblast force

Cons: -10% Damage , -25% Ammo

50% Chance when hit by a explosive the contents of the weapon !EXPLODE! Dealing massive damage to buildings and dealing burn damage to enemys in the radius.(in a situation that you survive the explosion your weapon is destroyed -like the caber-and must go to the resupply cabin to get is back)

What do you think?
ShadowPhazon 19 Feb, 2014 @ 8:12pm 
Pros: Air Blasts do 20 damage
Air Blasts do explosive damage

Cons: Air Blast do 5-10 damage to self
Air Blast knock you back

Note: The Combusting Chamber has the capability for an airblast jump at the expense of 5-10 damage (damage could be adjusted accordingly). However, if your ammo reaches zero and you attempt to use the flamethrower the chamber will explode and cause 50 explosive of fire damage to yourself, so watch that ammo.
+64 damage
- shorter firing range
- less airblast force
-14% burn time
+ taunt kill : haduken
kooka 20 Feb, 2014 @ 6:13pm 
After not firing for a certain period of time, a charge builds up, the longer this charge builds up, the further the next second of fire will travel.
Once this meter has fully charged, the next second of fire will go double the range of the normal fire length.

I dont have a clue on what the other stats would be.
But this kinda flamethrower would be pretty neat.

Last edited by kooka; 20 Feb, 2014 @ 6:16pm
arearanger 20 Feb, 2014 @ 6:47pm 
Guys, to those suggesting +10% damage, the Backburner already has that attribute. It also already has the more expensive airblast, obviously.
Eyegoblin 21 Feb, 2014 @ 11:22am 
-25% damage
-25% afterburn damage
-50% airblast ammo cost (only requires 10)
+15% airblast fire rate

a weapon for airblasting
jnel 21 Feb, 2014 @ 1:52pm 
1 + health
weapon can't shoot fire
Brydon Carse 21 Feb, 2014 @ 2:48pm 
Pros
+ 20% damage bonus
+ 20% airblast force
+ 30% range
Cons
- 50% max amo capacity
- 10% movement speed
Saint Alfonso 21 Feb, 2014 @ 6:06pm 
+30% damage
+30% ammo
+15% range
Airblasts are twice as powerful


Cons

While in use, -30% move speed
Consumes ammo twice as fast.
Airblasts are twicce as expensive
brbrbr 22 Feb, 2014 @ 4:12am 
creator-suggested original stats okay, but kind powerful. probably[looking to pic] 50% less ammo would b more appropriate, IMO.
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