Team Fortress 2

Team Fortress 2

The Inside Jab
DreD 9 Sep, 2020 @ 4:17am
Stats for the new weapon
Stats were created and discussed by https://steamhost.cn/steamcommunity_com/profiles/76561198435616692/ and https://steamhost.cn/steamcommunity_com/id/bubble01134/

The Inside Jab
XX level revolver glove

+ Holster 30% faster.
- This weapon uses and shares ammunition with a primary weapon.
- 25% max primary ammo on wearer.
- When reloading, you cannot enter the stealth and disguise mode.
- Weapon reload: 5 seconds.
The 6-round magazine is fully reloadable.

When the magazine is loaded:
+ 20% damage bonus.
+ Killed enemies do not scream, but moan.
- Spends one round on hit.
- Manual reloading is not possible.

When the magazine is empty:
- Damage: -80%.
- Backstab is impossible.

! Damage type: melee.
! The damage of this weapon is calculated relative to the damage from the Knife.
! When hitting an enemy, the weapon plays a shot sound and deals 48 pts damage to the body.
! When hitting an enemy with an empty magazine, the weapon will click and deal 8 pts damage.
! Under no circumstances will this weapon trigger backstab death animations on enemies.
! When killing with this weapon with an empty magazine, enemies scream with melee kill.

Idea: a weapon that partially mimics the mechanics of the revolvers. General ammunition with the primary weapon, limited magazine type of reloading and the next moment: enemies killed in the body or back do not scream, but groan in acute pain. An illustrative example of how backstabs with this weapon will look in the video at moments at 0:35 and 0:49:
https://www.youtube.com/watch?v=HxszZ9TTlAY
The ban of entering the stealth and disguise mode while reloading was added with purpose of creating the next effect: the player will be limited in a certain action as long as the weapon is in his hands, which will force him to change weapons, which means spending precious time.
Last edited by DreD; 9 Sep, 2020 @ 5:22am