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+On fire: Increase firing speed by 10% every 2 seconds
+50% ammo
Switching weapons resets fire speed
-When firing speed reaches 40%, gun overheats
-5 second cooldown
-20% damage
It's a minigun that rewards you for controlling your m1 spray and not becoming just another minigun. You do more damage for firing longer, but can screw yourself if you let it go too long. It would be great for taking out sentries and stuff, but not so much large groups of enemies. Plus, if you don't have the use of your minigun for a few seconds, this makes having a shotgun a viable option
VALVe should add it into game, but we all know it will never happend. :(
good idea? more like brilliance. if this would go through into the actual game, then it would revolutionize the way heavy is played. i mean that in a way that it might add an actual risk-reward factor to a (and let's be honest here) very low risk and very easy to play class. as someone who mains engi, i can't tell you how many times i've seen heavies that think they can just tank my sentry and destroy my nest with pure brawn alone. this wepon would make the heavy a threat and a challange by forcing them to strategize, something that i see very little of when i play engi. overall, just a brilliant idea.
perhaps swap ammo and damage stats? less ammo will promote the hit and run blitzkrieg tactic that these stats encourage. more damage will help make up for the lost attacking time that would be spent on the moving back and forth that this tactic requires. hit hard, run out of ammo, get out, so to speak.
but this is all up to valve.
+40% less bullet spread
+25% less damage to buildlings
You take no knockback while spun up
+25% spin up time
I chose lesser damage because you're already doing a lot of damage with increased fire speed. More damage would basically turn you into a heavy that can kill enemies across the map fairly easily and in a fraction of the time you would be able to do with other miniguns.
Dude, everything that doesn't launch projectiles, shoot fire, or is a melee, has infinite range. Even the Scout's scatterguns.
I was going to suggest a gun that increased firing speed over time. The added risk over overheating would make it quite an interesting weapon to use. That would probably need new sound effects to be created, however.
I assume he probably meant a longer effective range by having a tighter cone of fire, so the shots don't spread off target as much.