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Laporkan kesalahan penerjemahan
I will rename that ASAP, thank you.
You need to click on the empty square actually ( the icon on the right , use one of the workshop picture as reference) .
I just updated the mod again but I recommend you unsub then resub the mod to see if it download fully as I been hearing that some people don`t even have files in their mod folder ( possibly steam workshop ? ) . I need to get some sleep now so I`m sorry if I wont be able to reply to you till tomorrow
Could not resolve cross-reference: No Verse.ThingDef named TMC_Bullet_545Soviet found to give to Verse.VerbProperties VerbProperties(IAR AK74M "Kalash")
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Confirmed , will be fixed in a couple minutes.
Spawning destroyed thing TMC_Gun_AR_MDR7241611 at (60, 0, 58). Correcting.
Verse.Log:Error(String, Boolean)
Verse.Thing:Verse.Thing.SpawnSetup_Patch1(Thing, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch3(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenPlace:TryPlaceDirect(Thing, IntVec3, Rot4, Map, Thing&, Action`2)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Thing&, Action`2, Predicate`1, Rot4)
Verse.GenPlace:TryPlaceThing(Thing, IntVec3, Map, ThingPlaceMode, Action`2, Predicate`1, Rot4)
Verse.AI.<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<>c__DisplayClass2_0:<DoRecipeWork>b__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch2(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
TY so much!
I think you are talking about the one in Modular Weapons ? I have fixed it..
The issue should be fixed now.