Darkest Dungeon®

Darkest Dungeon®

The Mutants
bradalermann  [developer] 4 Feb, 2021 @ 4:33pm
Feedback for "The Mutants"
I forgot to add this when I posted the mod.

This is for general feedback/wishlist/common criticism.

Hopefully this doesn't blow up in my face!
Last edited by bradalermann; 4 Feb, 2021 @ 4:44pm
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Showing 1-4 of 4 comments
cookiemonster 5 Feb, 2021 @ 11:07am 
Hey so I love the mod so far but I gotta say Mikey is already OP with his stress heal I suggest you either do what the OG developers did with the houndmaster stress heal and give it a lower chance to occur or if you don't want to do that then maybe tone down the amount of stress that mike gives to the group because he just outclasses the stress dealers at this point
Last edited by cookiemonster; 5 Feb, 2021 @ 11:08am
bradalermann  [developer] 5 Feb, 2021 @ 11:11am 
I think it's because one of the effects he has active on the stress heal. I'll adjust it to a lower level, or remove it and do a quick rework of it. That's a good catch. Thanks!
bradalermann  [developer] 5 Feb, 2021 @ 11:37am 
Originally posted by cookiemonster:
Hey so I love the mod so far but I gotta say Mikey is already OP with his stress heal I suggest you either do what the OG developers did with the houndmaster stress heal and give it a lower chance to occur or if you don't want to do that then maybe tone down the amount of stress that mike gives to the group because he just outclasses the stress dealers at this point

The stress heal has been halved. That should help balance the skill out quite a bit.
signofjustice 27 May, 2021 @ 7:32pm 
What if their looting was enhanced?

Michelangelo loots extra food.
Leonardo loots trinkets.
Donatello loots gems.
Raphael loots provisions.
.

Just an example.
Last edited by signofjustice; 27 May, 2021 @ 7:33pm
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