Garry's Mod

Garry's Mod

Generators
 This topic has been pinned, so it's probably important
Shen  [developer] 27 Nov, 2020 @ 12:13am
Bug Reports
Report any bugs here.
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Showing 1-12 of 12 comments
Sensuka 2 Dec, 2020 @ 8:10am 
This map might be having problems because whenever I use it, It will break the skeleton texture from Half-Life 2, this includes the seperate body parts & bones

Ragdoll - models/player/skeleton.mdl

Arm - models/skeleton/skeleton_arm.mdl
Left Arm - models/skeleton/skeleton_arm_l.mdl
Left Arm No Skins - models/skeleton/skeleton_arm_l_noskins.mdl

Leg - models/skeleton/skeleton_leg.mdl
Left Leg - models/skeleton/skeleton_leg_l.mdl
Left Leg No Skins - models/skeleton/skeleton_leg_l_noskins.mdl

Torso - models/skeleton/skeleton_torso.mdl
Torso With No Head - models/skeleton/skeleton_torso2.mdl
Torso With No Head & No Skins - models/skeleton/skeleton_torso2_noskins.mdl

Torso (let's call it a spine)
Torso (Spine) - models/skeleton/skeleton_torso3.mdl
Torso (Spine) No Skins - models/skeleton/skeleton_torso3_noskins.mdl

Skeleton Whole Body - models/skeleton/skeleton_whole.mdl
Skeleton Whole Body No Skins - models/skeleton/skeleton_whole_noskins.mdl

Remember, this only breaks the Half-Life 2 Skeleton Corpse, especially the Playermodel that has the same texture shared one by one.

If you wish to fix it, then go right ahead and no rushing and take your time.
If denied, then no problem. :cozybethesda:
Shen  [developer] 2 Dec, 2020 @ 3:45pm 
Skeleton texture should be fixed now.
Raptor_Killer 01 17 Jan, 2021 @ 6:43am 
Ragdolls don't work anymore...
whenever i die, the game tries to spawn my playermodel ragdoll, but it remaing in T-Pose (i tried with every playermode, even the defailt ones) it says this in the console:
" Door generatorselevator with conflicting collision settings, removing ignoredebris "
[FG] Shark_vil 24 Jan, 2021 @ 8:34pm 
It's funny. Somehow the card breaks the NPC animations. And what is even stranger, the bug occurs on the server where the "gm_bigcity_improved" map is installed, and the "Generators" are not installed (I Love Garry's Mod... In a singleplayer game and on a local server, everything works.)

Yes, the addon is enabled only on the client, it is not on the server.
Enable:
https://i.imgur.com/4uu1ZSt.jpg
https://i.imgur.com/zkE1xwB.jpg

Disable:
https://i.imgur.com/AEasQKq.jpg

I am not urging you to correct some kind of error, and I am not at all sure that the problem is in the map, and not in Garry's Mod...

It's just weird. Any suggestions what could be the problem? :D
Last edited by [FG] Shark_vil; 24 Jan, 2021 @ 8:37pm
ZakeJoonson 14 Apr, 2021 @ 6:19pm 
The elevator down to, what I guess I call a reactor room, kills me every time I use it.
LORD_DEATHv11 16 Dec, 2021 @ 4:11pm 
CMaterialVar::GetVecValue: trying to get a vec value for $envmaptint which is of type 1 (x1698)


This texture issue slows my game way down. This call gets repeated constantly when looking in certain directions.
Jamieboi1989 3 Feb, 2022 @ 6:10am 
Same issue as Shark_vil, While this addon was installed it made NPCs break and they became stuck in T-Pose. Just like in his images. But once this addon was uninstalled the NPCs were fine again. Maybe an update broke this addon. I do not know. It is a shame because it is a very cool map.
Last edited by Jamieboi1989; 3 Feb, 2022 @ 6:11am
Shen  [developer] 3 Feb, 2022 @ 6:19am 
Thanks for the reports, I'll try to see what the issues are.
asbestium 25 Feb, 2022 @ 11:04pm 
Whenever my friend tries to join my server on this map, he gets this error message:

Your map [map/rp_generators.bsp] differs from the server's.

As far as I can tell, we have the same addon installed.
Ligij 12 Nov, 2022 @ 9:47am 
This addon might break some NPC animations.
SoldierGuy 22 Jul, 2023 @ 5:46pm 
this conflicts with scenic npcs, I found out cause the npcs were invisible
Sufficingpit29 18 Dec, 2023 @ 2:49am 
Very strange... I am coding an entity with base_anim (for animations obviously), it seems somehow this map stops rendering the model the moment you use SetSequence... There are no lua files in the addon, so it baffles me that what is there could even affect stuff on an entirely different map. For all my time in Gmod I had no idea maps files could affect you in other maps...

I was interestingly enough able to sort of get it to work when running SetSequence within the Draw function instead of the Think(though it screwed up the animation rate a bit), but I've since undid those changes and am unable to replicate how I got it to work at all while this addon is enabled. I don't remember everything I changed when I did get it semi-working, probably am just not doing what I did before.

All around a very strange issue I've never encountered before... it wasn't like it wasn't running the draw hook anymore either as a print was still clearly showing in console after self:DrawModel()

I know next to nothing when it comes to Hammer/Map creation, so forgive my ignorance, but perhaps it is possible to override base entities and for some reason, the base_anim got overridden?
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