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Ragdoll - models/player/skeleton.mdl
Arm - models/skeleton/skeleton_arm.mdl
Left Arm - models/skeleton/skeleton_arm_l.mdl
Left Arm No Skins - models/skeleton/skeleton_arm_l_noskins.mdl
Leg - models/skeleton/skeleton_leg.mdl
Left Leg - models/skeleton/skeleton_leg_l.mdl
Left Leg No Skins - models/skeleton/skeleton_leg_l_noskins.mdl
Torso - models/skeleton/skeleton_torso.mdl
Torso With No Head - models/skeleton/skeleton_torso2.mdl
Torso With No Head & No Skins - models/skeleton/skeleton_torso2_noskins.mdl
Torso (let's call it a spine)
Torso (Spine) - models/skeleton/skeleton_torso3.mdl
Torso (Spine) No Skins - models/skeleton/skeleton_torso3_noskins.mdl
Skeleton Whole Body - models/skeleton/skeleton_whole.mdl
Skeleton Whole Body No Skins - models/skeleton/skeleton_whole_noskins.mdl
Remember, this only breaks the Half-Life 2 Skeleton Corpse, especially the Playermodel that has the same texture shared one by one.
If you wish to fix it, then go right ahead and no rushing and take your time.
If denied, then no problem.
whenever i die, the game tries to spawn my playermodel ragdoll, but it remaing in T-Pose (i tried with every playermode, even the defailt ones) it says this in the console:
" Door generatorselevator with conflicting collision settings, removing ignoredebris "
Yes, the addon is enabled only on the client, it is not on the server.
Enable:
https://i.imgur.com/4uu1ZSt.jpg
https://i.imgur.com/zkE1xwB.jpg
Disable:
https://i.imgur.com/AEasQKq.jpg
I am not urging you to correct some kind of error, and I am not at all sure that the problem is in the map, and not in Garry's Mod...
It's just weird. Any suggestions what could be the problem? :D
This texture issue slows my game way down. This call gets repeated constantly when looking in certain directions.
Your map [map/rp_generators.bsp] differs from the server's.
As far as I can tell, we have the same addon installed.
I was interestingly enough able to sort of get it to work when running SetSequence within the Draw function instead of the Think(though it screwed up the animation rate a bit), but I've since undid those changes and am unable to replicate how I got it to work at all while this addon is enabled. I don't remember everything I changed when I did get it semi-working, probably am just not doing what I did before.
All around a very strange issue I've never encountered before... it wasn't like it wasn't running the draw hook anymore either as a print was still clearly showing in console after self:DrawModel()
I know next to nothing when it comes to Hammer/Map creation, so forgive my ignorance, but perhaps it is possible to override base entities and for some reason, the base_anim got overridden?