ARK: Survival Evolved

ARK: Survival Evolved

Any Colour Sets
 This topic has been pinned, so it's probably important
Eclipse  [developer] 3 Dec, 2020 @ 4:49pm
How to use INI files and terminology used for this mod
This page has migrated to https://ark.wiki.gg/wiki/Mod:Any_Colour_Sets#Configuration, which is much easier to read and better organised. It's recommended to use that page rather than this discussion, but be aware of some config names having changed between the ASE and ASA versions of the mod



For servers, your INI will be stored in ARK\ShooterGame\Saved\Config\WindowsServer, or some variation of that, though some server hosts may have different ways of accessing these files.

For Singleplayer, they'll be stored in your Steam directory, in ARK\ShooterGame\Saved\Config\WindowsNoEditor.

You will need to manually add the mod's header ( [AnyColourSets] for this mod), and any INI options you want to use.

Colourset: The colourset that any dino uses will determine all the colours that a dino can spawn with in with in each colour region.

Class / classname: Refers to the name of the dino or colourset. When writing classnames in this mod's INI, you must must ALWAYS end the classname in _C, even though the actual file name usually won’t have it. For example, a raptor’s classname, and what you will write in the INI, is ‘Raptor_Character_BP_C’, though in the files it will be just 'raptor_character_bp', and this mod’s custom Dawn colourset is ‘DinoColorSet_ACSDawn_C’, while the file is 'DinoColorSet_ACSDawn'. You can find every dinos classname on the wiki, and the classnames of all coloursets in this mod and vanilla are listed on their own discussion pages. For modded dinos and coloursets, you’ll have to either find it in the mod’s documentation, ask the modder, or attempt to work it out from the mod’s files.

BP Path/ Path: Refers to the dino or colourset’s file’s path (though it’s not exactly how they appear in a file browser). Does not usually have _C on the end. Originates from /Game (called Content in the files when viewed).

Example of a vanilla path, the Alpha Fire Wyvern’s colourset. Note that the file's actual name is repeated after a full stop when writing the paths, even though it only appears once in the files.
/Game/ScorchedEarth/Dinos/ColorSets/SE_DinoColorSet_MegaWyvern_Fire.SE_DinoColorSet_MegaWyvern_Fire

Example of a mod’s colourset path. Note that the folder after /Mods is NOT the numerical ID of the mod as it is in a file viewer, but rather the internal name of the mod’s folder in the DevKit. Usually you can find this if the mod has documented the path of any of it’s assets.
/Game/Mods/RandomMod/Colours/DinoColorSet_RandomColours.DinoColorSet_RandomColours


ActiveEvent parameter: Vanilla launch option used to enable or disable events. Not necessary to use this mod, this mod only includes functionality for it for people who may prefer to use it for event sets than this mod’s INI.
Last edited by Eclipse; 1 Nov, 2023 @ 3:37am