DayZ
Disable Zombie Climbing without Speedmodifier
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Liven 23 Apr, 2021 @ 1:12pm
Advice to avoid mod conflicts
Hi, I’m the PvZmoD Customisable Zombies author.
Some people use my mod to make walking dead zombie (that have to be headshot…) and would like to prevent them to climb. I can’t do that inside my mod because it is a cpp modification, so it is not « customisable » without repacking (and most of my users want to keep this climb feature).
I see your mod does the job but I can’t recommend it because it modify too much unnecessary things that can conflict with my mod.

I wanted to advice you to clean up your code, it will be easier to maintain, will have less chance to be broken by dayz update or to have conflict with other mods.

The only thing you need is this :
class CfgPatches { class DisableZombieClimb { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_data_aiconfigs"}; }; }; class PathGraphFilters { class ZombieAlerted { class Flags { include[] = {"walk","door","inside","swim","swimsea","crawl","jump"}; exclude[] = {"disabled","climb","crouch"}; }; }; };

Because the « requiredAddons[] = {"DZ_data_aiconfigs"}; » all the other stuff that you don’t modify will be automatically loaded.

I really prefer to recommend your mod if you modify it, but if you don’t, don't be surprised I will publish my own version to fit my user needs.

I hope I'm clear, english is not my natural language.
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marviniwurscht  [developer] 24 Apr, 2021 @ 9:43am 
Hey! Thanks for the suggestion. I Just updated the mod with cleaned up code. Please check if it fits your purposes :)
Liven 24 Apr, 2021 @ 4:20pm 
I tested, it seems ok. Thank you!
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