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There is a mod guide available that goes into detail about what each setting does.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2663125576
To answer your questions though, enabling combat check will make the potion buff check if you've recently engaged in combat before restoring your stats. This is to prevent exploits because if a player was in combat while their potion wore off, then their stats suddenly jumped back up to max, that would be something that isn't fair and could be exploited.
The combat duration setting is the amount of time it checks. So if its 30.0, it will check if you've dealt or received damage in the last 30 seconds. If you have, your stats will not be restored. If you have not, your stats will be restored.
To manually deactivate the potion buff, hold R and it brings up a radial wheel.
The extend buff time allows you to consume additional potions to extend the timer instead of having to wait for it to run out to consume another potion.
As for the saddles, crafting a journeyman will always give you journeyman, mastercraft will always give you mastercraft, etc. It just increases the actual armor of the saddle and you could get lucky sometimes with a really high crafting bonus % or sometimes you will not get so lucky and will get something useless like 0.1% crafting bonus.