Arma 3
One Kill One Shot [SP/COOP 3]
Vic-6  [developer] 14 Mar, 2014 @ 9:22pm
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Please report any bugs, glitches, or feedback you have. Anything is much appreciated.
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Showing 1-4 of 4 comments
resistance-rat 16 Apr, 2014 @ 2:49pm 
Very nice mission and good sniping practice for me xD
But that silence was a bit boring. It would be nice to have some ambient music during mission, but great mission anyway.
Vic-6  [developer] 17 Apr, 2014 @ 3:26pm 
I'll look into adding some danger music.
Thanks for the feedback!
Los_Bastos 18 Apr, 2014 @ 8:34am 
great mission.
maybe you can do another one with some changes:
-add weapon boxes to the spawn/base so the player can choose/switch between all kind of weapons
-remove the ammo limit. ammo can be obtained from ammo boxes at the base
-an increased number of enemy units since any weapon can be used
-mission fail if the base is left by all players
Vic-6  [developer] 19 Apr, 2014 @ 12:27pm 
Yeah, I like the idea of making an alternate version where it's more of a generic wave-defense mission where you can use whatever weapon (and/or vehicle) you want. The problem is that I probably won't have time to develop that xD.

On a sidenote (for this mission), I was considering adding the NVS, TWS, and Nighstalker optics to the MP Parameters, as well as adding a "Nighttime" option to the Parameters.
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Showing 1-4 of 4 comments
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