Space Engineers

Space Engineers

Autofill Bottles
nul 2021 年 10 月 17 日 上午 9:49
Crash to Desktop when running non-dedicated multiplayer
As a side note, the other player was joined to the game via Steam "Invite to Lobby" feature. After I, as host, died, there was in the logs a fairly long delay of 70 seconds as shown by the log, and then the crash occurred. I died of lack of power in a frozen world, so I still had enough oxygen. The game mode is set to "Friends." I had one friend in the game while I was doing this, and I was AFK so didn't select my respawn location or respawn in, just sitting at the selection screen. World type is "Solar System."

2021-10-16 13:50:26.135 - Thread: 1 -> Player character died. Id : [007...497] 2021-10-16 13:50:28.830 - Thread: 1 -> GUI Stats: Update 0.304099388888889, Draw 0.569686888888889 2021-10-16 13:50:29.427 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-16 13:50:29.428 - Thread: 1 -> STATISTICS,2100.5833334,0.007201195,0.02372742,0.02010822,0.2255096,17.48664,55.23934,17.66675,114.612,2,0,1528.942,10563.47,8088,992727,28,43.97792,94.82807,0.3704484,7618,10.41616,0,16.66667,4.580812,9.877446,100,7608322962,1528.942,0,0 2021-10-16 13:50:29.428 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-16 13:50:29.428 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,823,36,119,310,69,849,7255,4360,0,0,143,4671,0,2586,31,0,79,15,384,55,0,10,1573,759,456,8,60,0,0,0,0 2021-10-16 13:50:31.197 - Thread: 1 -> RequestRespawn 2021-10-16 13:50:31.211 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2021-10-16 13:50:40.964 - Thread: 1 -> GC Memory: 1536.422 / 1536.422 MB 2021-10-16 13:50:58.829 - Thread: 1 -> GUI Stats: Update 0.320794111111111, Draw 0.275180666666666 2021-10-16 13:51:10.979 - Thread: 1 -> GC Memory: 1537.915 / 1537.915 MB 2021-10-16 13:51:28.829 - Thread: 1 -> GUI Stats: Update 0.296898277777778, Draw 0.265166111111111 2021-10-16 13:51:29.444 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities 2021-10-16 13:51:29.444 - Thread: 1 -> STATISTICS,2160.6,0.00831604,0.01263237,0.02010822,0.2255096,17.93868,56.25567,14.02098,60.86348,2,0,1538.709,10257.1,8088,992727,28,30.37553,98.09653,0.3378806,7611,10.18123,0,16.66667,3.092602,9.987432,100,7569222250,1538.709,0,0 2021-10-16 13:51:29.444 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2021-10-16 13:51:29.444 - Thread: 1 -> MEMORY VALUES,1,1,0,1,35,823,36,119,301,69,849,7218,4350,0,0,143,4651,0,2586,31,0,62,15,384,46,0,0,1573,759,456,8,60,0,0,0,0 2021-10-16 13:51:40.077 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.MyVisualScriptLogicProvider.GetPlayersOxygenLevel(Int64 playerId) at AutofillBottles.AutofillBottlesCore.ServerUpdate() at AutofillBottles.AutofillBottlesCore.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-10-16 13:51:40.078 - Thread: 1 -> Showing message 2021-10-16 13:51:40.724 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 2307 PCUCount: 8088 IsHang: False GCMemory: 1539 GCMemoryAllocated: 1539 HWAvailableMemory: 7608 ProcessPrivateMemory: 10257 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-10-16 13:51:40.724 - Thread: 1 -> Log Closed
最後修改者:nul; 2021 年 10 月 17 日 上午 9:57
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目前顯示第 1-1 則留言,共 1
Echthros  [開發人員] 2021 年 10 月 17 日 下午 12:05 
I put up an attempted fix. Let me know if you see the issue again.
最後修改者:Echthros; 2021 年 10 月 17 日 下午 2:38
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目前顯示第 1-1 則留言,共 1
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