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Makes total sense for the territorial Tomb Kings, and it's what the Seprecal Stalker's entire job is! Don't see why the savage orcs wouldn't either, and it would be nice for the sake of completion.
Also maybe you could add wood elf forest patrols once they complete their forest ritual or control the heartlands? as the WE I very rarely control an entire region so I wouldn't get much use out of their patrols
The Tomb Kings are a different problem. Due to their unique unit caps I couldn't include their faction unfortunately. Making it work with unit caps is long and tedious work and could strain performance.
If I find an easy and affordable way to do this I definitely would like to add the tomb kings in the future
There wasn't a FAQ or anything, since this mod is brand new I suppose. But I have some questions if you do not mind.
FYI I haven't tried the mod yet so some of my questions may look silly. Sorry for that in advance.
Can we buy units to these patrols ourselves? Outfitting them as we see fit?
Will these patrols' commanders increase in rank and therefore have skills? If so is it us who chose their set of skills or will the AI pick them for itself?
Will these patrols reinforce allies? "Allies". I mean other faction allies.
Lastly will these patrols autobattle? It kinda wasn't obvious enough sorry.
Feedbacks (without trying the mod first)
About Norsca : Since they are not your usual "guard" type, how about them raiding nearby provinces? Same for Dark Elves too since both types look out for slaves and loot in the lore.
Just maybe they could go in a raiding camp stance in near provinces? I have no idea how you can keep them from attacking enemy settlements and how it would affect the game play if they keep sassing enemy into attacking them though. Just a wild idea.
Wood Elves always struck me as the type that do their business swiftly. Makes sense if they take ambush stances? I didn't see in explanations anything regarding that so I'm just throwing it out there if it wasn't already implemented.
Again thanks for the effort you put into this.
- You cannot buy units with the patrols, they are generated randomly out of tier 1 to tier 3 troops.
- Your patrols can increase in rank and you can apply skill points to them yourself. They are not influenced by global lord recruitment rank.
- These patrols do not reinforce allies.
- Patrols will automatically engage any found enemy in the same region, similar as a right click / attack order on the enemy force.
- On Norsca, I don't think I can make them raid other territories, each patrol is bound to their province and they are not allowed outside of their assigned province.
- The wood elves idea is a good one, they could benefit from patrolling in ambush stance like the skaven.
Hope that answered your questions ^^
suggestion 2: add a condition for patrol spawn, that the province is bordering at least one non-allied, non-vassal, non-owned province. this should reduce patrol spawn.
Thanks!
One feedback though, can you make it so that the patrol do not disappear soon as control over the province is lost? This kinda defeats it's purpose.
I mean I go and attack the Norscans, and since their provinces are too big I do not even see where their patrols are. I go and attack the Wintertooth settlement. And poof, patrol is gone.
Maybe you can :
- If the province is lost, the patrol will not disband, but instead comes and tries to retake the lost settlement.
Or continue their patrols but :
- Unless the province is secured, the patrols do not replenish their numbers or replace the units that are completely lost and stick to the remaining province grounds without going further.
Also, would it not make sense that instead of just one capital settlement to determine the strength of the patrol, maybe make it so that the size and the unit tiers of the patrols are determined by the whole province settlements?
I mean there are provinces with only 2 settlements and are relatively small. While there are other settlements that are larger with 4 settlements and cover more land.
In short, would you consider making;
1- Patrol size and strength is determined by all the settlements instead of just the capital
2- Stronger and better unit decked patrols for larger provinces.
Both these first implementations would work good with or against it.
After all the patrols would be good at defending the far away provinces on the other side of the map. And you do not need to march a damn army from the other corner of the map just to take back a settlement. All the while you leave your front lines open and look like a total idiot trying to figure out where his arse is and make a mess with the AI figuring that it's the time now and comes about and razes every single settlement you've captured or recapture the settlements you've razed.
That's one of the things that pisses me of the most in the game...
And if you are AGAINST the AI, it means you don't just put a flag on the city and tell it's locals "Yo I'ma be your new ruler. Be good boys now. Off I go!" because that wouldn't go over well.
*I still would LOVE outfitting the patrols as I see fit because the vanilla as it is now, most the time the patrols are made of tissue paper that are easily dispatched with little to no effort.
*Skaven patrols, so far in my experience, hides because of their nature. Settlements are also hid and what not. So I do not encounter them. Nor did any attacked me when I enter a hostile skaven province. And when I destroy or capture a province settlement, we go back to square one.
*1 settlement provinces like the Moot or the wood elf forests or the garrisons do not spawn any patrols.
-Ye the idea was that the elves themselves did not have patrols in their own forest but does that mean other factions also do not get patrols when they capture those settlements?
-I can sort of buy why the garrisons wouldn't have their patrols okay but Skaven Blight / Hellpit also does not have patrols around. I mean aftar all, even if you are not a skaven lord you'd still have the good sense of placing some watch on those lands to make sure those ratman do not return if you were a lord or a king in that world.
Also I think it'd make more an interesting mechanics if the Wood Elves DID infact had their patrols in the woods. Attacking their settlements is already a pain and it would make it even more of a pain but isn't that just kinda the point? If it was easy to march some army in to their realm and kick them out you'd figure the beastmen or the Bretonnians would've done that already. Plus, it'd make the life easier for the AI who has to play Drycha and whatevs, those who are not in the comfort of the Athel Loren. Most the time it ticks me that I couldn't even see those factions before they got destroyed.
You can consider giving Tomb Kings some undead-vampire lords province patrols, if you are not sure how to make them tomb king units? It'd still work with the lore since they'd just be mindless skeletons or foolish adventurers, treasure hunters or whatever idiot would try to steal from the Tomb Kings. They get lost, get killed, and put into work. Why have slaves if you ain't gon' make them do the boring, dirty work?
Lastly, I have noticed that some of my patrols are lost for no good reason. I play dwarfs at the moment. One province was completely surrounded by the empire, Balthazar more specifically. The Karak Hirn province. And the other was Karak Zifrin province, surrounded by brets and the empire. No battles. And there weren't even any hostiles to the other factions. They just disappeared and I got report "Killed in duty" in the events list. They are not replaced since.
Oof. Hell of a feed back. Didn't think it'd take this much sorry.
But your mod is totaly rad. Hands down to your efforts! I hope it continues! Thanks again!