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It was a great idea to have a few people scattered here and there -- potential side quests are unlimited as a result. I've played this game for over two years and I know from personal experience NEW surprises (content) and solving puzzles are what keeps the player's interest. We want to pat ourselves on the back for being smart (and cunning) enough to figure things out. Puzzles also include strategies -- for instance -- figuring out the one and only way to defeat an overwhelming number of simultaneous attackers. We want to be challenged and actually want to fail the challenge numerous times before succeeding -- not that anyone will admit that. I'm a level seventy -- there are only two places in all of Skyrim where I have a chance of loosing a fight - I go back to them over and over again. Level thirty was the best, where you actually had to think in order to survive - it was awesome. I wrote all of this with the hope that your scattered characters as well as your overall quest concept will challenge the players. You've done a fabulous job my friend, fabulous.
Your experience shows, i have a ways to go to make thius complete as a quest, i just had to take a couple of days off, since i just kept going on it for the last two months.
I like the idea of more npc's, i wan's going to add more, just get a couple fo quests from Ogran and Bleak, but i could easily add more, so thats good.
Thanks fopr the letting me know about the maze, at leastv i know it's possible and not driving people too crazy, It's tricky making puzzles and thats realy my first (firstly i had to learn how to make normal things)
thanks so much for your feedback it's been invaluable, it's good to know im on the right lines ;)