Garry's Mod

Garry's Mod

Player Speeds Changer 2.0 [REUPLOAD]
Cvars list (For servers owners)
Online version available here.[pastebin.com]


BASE SPEEDS
sv_noclipspeed 5 // Vanilla game cvar player_speed_scalewithmodel 0 // Possible shrinkers and resizers fix sv_sticktoground 1 // Vanilla game cvar player_speed_walk 250 // Walking speed[/i] player_speed_diffdirections 0 // Differentiate forward, backward and side walking player_speed_sidestep 250 // Speed for side steps player_speed_backcoef 1 // Fraction of walking speed player_speed_sprint 500 // Running/Sprinting speed player_speed_duckcoef 0.30 // Fraction of walking speed prone_movespeed 50 // Speed while prone. Works with Stalker's Prone mod player_jumppower 200 // How high players can jump player_stepsize 18 // How high players can step without jumping


DAMAGE SLOW
player_damageslow 0 // Toggle Health level affect player's speed player_damageslow_treshold 50 // Point blow which system will take effect player_damageslow_coef 1 // Scale the strength of recuding movement speed and abilities player_damageslow_staminacoef 1 // Modifies max stamina one has when hurt player_damageslow_fracture_chance 0.3 // Probability of bone fracture that slows one down player_damageslow_fracture_time 45 // Time in seconds in which a fracture heals player_damageslow_concussion_time 0.5 // Probability of concussion when hit in the head player_damageslow_concussion_chance 9 // How long in seconds a concussion last


EQUIPMENT WEIGHT
player_weightsystem 0 // Toggle weight system for equipment and ammo player_weightsystem_treshold 40 // How many can one lift before it gets too heavy player_weightsystem_ammo_include 0 // Toggle ammo weight (0-1) player_weightsystem_ammo_coef 1.0 // Ammo weight multiplier player_weightsystem_pulldown 0 // Overencumberment pulls underwater and drowns the player? (0-1)


FALL DAMAGGE
player_falldamage_water 0 // Toggle fall damage when hitting water surface player_falldamage_water_coef 1.00 // Scale the water fall damage sv_gravity 600 // Vanilla game cvar player_falldamage_value 10 // Used in "Custom value" methods player_falldamage_coef 1.0 // Scale the fall damage. Used in methods not using custom value player_falldamage_mode 0 // Change falldamage mode


FATIGUE & STAMINA
player_oxygen 0 // Toggle oxygen system underwater player_oxygen_seconds 25 // How long one can hold breath underwater player_stamina 0 // Toggle stamina system player_stamina_seconds 15 // How long one can run and jump without stopping player_stamina_regencoef 1.0 // How big is the interval between regaining a tick of stamina player_stamina_swimalwaysdrain 0 // Toggle swimming always drain stamina player_stamina_pulldown 0 // Toggle out of stamina pulls underwater and drowns the player


MISCELLANEOUS
player_speed_anim_duck 0.1 // Time in seconds to duck in player_speed_anim_unduck 0.1 // Time in seconds to duck out player_stepsound_crouch 1 // Toggle stepsounds while crouching player_stepsound_altwalk 1 // Toggle stepsounds while +ALT walking player_allowjumping 1 // Toggle jumping player_bhop_policy 2 // 0: Disallow Forwardjump - 1: Disallow Sprintjump - 2: Allow BHop (System pushes players in the opposite direction of their jump) player_bhop_divisor 2.0 // How much velicity one has left after the push player_antiswimjump 0 // Toggle swim jump player_speed_modswim 0 // Toggle water affects movements player_speed_modswim_deepwatercoef 1.0 // How much slower is to move in waist-deep water player_speed_modswim_coef 0.75 // How much different is to swim than to walk
Last edited by Joheskiller |CSCλᴅᴇᴠ|; 31 Oct, 2022 @ 2:11pm