Men of War: Assault Squad 2

Men of War: Assault Squad 2

PACIFIC STORM
 This topic has been pinned, so it's probably important
Alldaboss  [developer] 28 Feb, 2014 @ 4:51am
WHAT YOU LIKE OR DISLIKE ABOUT THE MAP
Please post any pictures of the map of parts you liked or disliked we love your feedback
< >
Showing 1-10 of 10 comments
Sir Speederik 1 Mar, 2014 @ 9:38am 
try not to use 1_5 scale trenches as AI can't use them as effective firing positions.
[Titan]GameTome  [developer] 3 Mar, 2014 @ 11:03am 
ill tell him
Alldaboss  [developer] 3 Mar, 2014 @ 11:30pm 
Do you mean the trench next to the airfield because its not actually a trench it is a storage and shelter for ♥♥♥ troops
Alldaboss  [developer] 4 Mar, 2014 @ 1:49am 
@SPEEDY Oh ok i understand what you mean by 1_5 trenches i will go fix them now
DoodleJJ231 11 Mar, 2014 @ 1:38pm 
I HATE how the forest is so restricted I also dislike how the bunker does not work! but i do like the waterfront and its fortifactions.
Shizukana Ookami 28 Mar, 2014 @ 7:39pm 
Not sure if you look at this discussion board anymore, but here are some things that could be improved:
1. Village/Town at the base of the Mountain
-Some of the buildings are inaccessible, no edifices
2. Airfield Buildings
-Expanding on it like Desert Airport or the Desert Airfield map from MOW:AS would allow for some form of garrison and create an urban style of defense fortifications
3. Roads
-The storage/shelter trench by the airfield makes an exceptional place to store troops/munitions, and the airfield in general can act like a last stand position. With more roads that connect to the airfield this strategy becomes more viable. (There’s already a road on the mountain side of the map, but the bunkers in the cliffs do not have access to the airfield currently)
4. Marshes
-The area behind the mountain, left of the airfield, looks out of place. I’m not sure if it’s because my troops have never fallen back to that area or if it’s because it’s not a viable defensible position, but it feels out of the way of the flow of combat at times.
5. Circular Bunkers (Reichstag turrets)
-Some of them are inaccessible, but they are a good addition to the defensive line.
6. Airfield Fortifications
-(This isn’t about the cave system near the supply trenches) It would be interesting to expand upon the ridge concept, and perhaps make a mountain fortress out of the emplacements that are already there.
7. Coastal Defenses
-(Not about the submarine flak guns) On the left side of the beach there’s a bunker that’s inaccessible, and the ridge that is nearby could be used for future bunkers or emplacements.
8. Audio placement
-There’s an odd airplane crashing audio that is well hidden beneath some rocks near some coastal defenses. Not sure if that was intentional, but seems out of place.

Despite all of these things that could be improved, the map is overall of good quality. I can tell a lot of hard work has been put into the map, and I look forward to future improvements. Best of luck, and I hope my critique helps.
On another note, if you need any future help feel free to ask. I’ve recently taken an interest into the modding/mapping scene behind Men of War, and would appreciate anything that I can toy around with.
Alldaboss  [developer] 29 Mar, 2014 @ 4:53am 
+Shizukana Ookami yes i still do look at this disscussion and thanks for the feed back. Firstly you wont believe this, as you were probally making this comment i was making the airfield larger and also filled it with building making it look more real, I MUST BE A TIME TRAVELER!!! XD. And yes i have made the Marsh more usableas a defence. And with no.6 could you tell me where because i have always been thinking about something like that. And the audio placement is called landing i didnt mean to hide it under rocks i just thought you could see the in game but no, so now there is a battle with a crashing plane. Back to the Airfield, i had been making this map back in the original MOW but i never finished it. So when i took it to AS2 i had to delete every item as it couldnt uploqad dont kn ow why, and when it comes to extending the map i had trouble, i never new what the level up button did until to late now when i use polygons it dosent work, but i got something working without destroying the map. And i would love if you showed me some thing im always up for some study. :) It would be good to hear from you again.
Toms 20 Jun, 2014 @ 12:36pm 
i'd say too many tank traps on the beach.
arildsat 1 Jul, 2014 @ 9:47am 
When you land, the first thing that happens is you get a squad (ok) and then all sorts of markers/arrows show up. Some point to the hills, some point to places on the beach. Unless you simply ignore the game and sit there readng the text, it's impossible to know which of the many arrows you are supposed to send your squad to. Get it wrong, and you get blown up, ending the game.

Oh, and the landings on Okinawa started out almost without opposition. So to make this Peleliu is... well... very wrong.
VR2 Crossquake 10 Aug, 2015 @ 5:56am 
i like the trench layout but i think the weird square things i dont like but i dont realy care because i can delete them in he editor nothing else really
< >
Showing 1-10 of 10 comments
Per page: 1530 50