Garry's Mod

Garry's Mod

[The Wave Breaker]-( Gamemode )
 This topic has been pinned, so it's probably important
Zenlenafelex [PSF]  [developer] 12 Dec, 2020 @ 2:59am
Known BUGs
Here is a place you can report any bugs or errors you find.
Don't be afraid to report the bug if you are not sure if its a bug or not.
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NOT Bugs
Here is a list of what is not a bug.

* The BOT name E-R-R-O-R is intentional.

* Turrets can be placed down instantly.

* Overheal items can overheal past the default overheal amount of 50.

* Explosive waves don't affect players when they take damage.

* Strange_Space_Noise5.wav does not exist in the twb_metalic_3 map file.

* Turrets do not have an laser impact effect.

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Known Bugs
Here is a list of bugs that i am aware of....


* If a player dies while invunerable the corpse remains under the shield effect. FIXED

* If a player stares at a healer BOT and uses the no radio command, If no other heal target exists, The BOT will return to the player.

* Sometimes, The game will lag to 4 FPS while in combat! I think this bug has something to do with the turrets.

* When players are defeated, The class menu still pops up.

* Smashers can kill invunerable NPCs with the blood bar.

* When a player switches class, The corpse appears near the player they are spectating.

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Unproven Bugs
Here is a list of bugs that may or may not be my gamemode causing it.

Sometimes in confusion waves, NPCs models can be errors. ( FIXED )

* There is unproven fact that the gamemode will crash at random. ( Maybe it has something todo with the turrets )
Last edited by Zenlenafelex [PSF]; 21 Dec, 2020 @ 7:04am
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Showing 1-15 of 17 comments
Shiro 15 Dec, 2020 @ 11:32am 
I've been having this problem in witch I can't seem to load any extra HUDs with it and my crosshair just doesn't seem to exist. Do you think this might have something to do with the quickinfo crosshair setting? as I usually have it on and it doesn't show.
Zenlenafelex [PSF]  [developer] 16 Dec, 2020 @ 4:29am 
Ah, I think i know what it is. My gamemode overrides a function which enables/disables certain panels such as the Health, To allow the game to use its own custom one.

I think i just need to tweak the function slightly to fix your problem. I will add that to the next update, Plus, I will also add a feature allowing you to toggle on and off the gamemodes custom HUD as well.
Shiro 16 Dec, 2020 @ 6:18pm 
Thanks a bunch!
Zenlenafelex [PSF]  [developer] 17 Dec, 2020 @ 9:08am 
You welcome!
Zenlenafelex [PSF]  [developer] 17 Dec, 2020 @ 10:32am 
I just updated the mod, With a small update.
You can now disable the gamemodes HUD in the gamemodes settings menu.
Bots are spamming "No" after a while.
Grenade wave is way to op then it should be.
It is really hard to connect the medigun to someone even when you aim it is really hard.
Turrets aim is horrible.
Bad wheater wave is SOOOOOO laggy.It is worse when you play on a large map.

I found some bugs more i really dont remember them xD

Note:This gamemode is really a game it self.Its just like (Garry's Fortress 2) :D
You dont have to enable npc's.Weapons or maps.Other then gamemod and some scripts.Like hud or hitnumbers.

The main reason why the gamemod is too laggy is because the waves.When you enable sooo many waves.It is starting to get laggy.Depends on your computer of course
If you have a low pc this things can make your game laggy.

-So many bots
-So many enabled waves
-So many Engineers with turrets
-So many enabled addons
-And addon that can change the particles.
Zenlenafelex [PSF]  [developer] 21 Dec, 2020 @ 7:02am 
Yeah, Bad weather wave can be laggy, In the gamemodes settings. You can reduce the amount of particles emitted by bad weather waves.

Bots spam no because they can't see the enemy they are attacking.
I will fix that in the next update.

Also, I will weaken the grenade waves too.

Turrets aim is bad b default in gmod, But i think there is a way i can change that too.

The medi-gun will be improved in the next update for you as well.

Either way, Thank you for the report!
Last edited by Zenlenafelex [PSF]; 21 Dec, 2020 @ 7:02am
Npc's are not shooting to player while moving because of the nextbot AI.Bot's are not that good at shooting and mooving at the same time.
Electric wave sometimes crashes the game.
Engineer bots dont build dispensers sometimes
Dİspensers have overheal sometimes
Fire wave keep hurting play even after the wave.
NPC's are sometimes cant attack to Buildings.
Sometimes bots are stuck eachother due to the map.

-Need a no collision mod or something like that btw.
-Also i want to see your weapons on my sandbox game.Your weapons are classic but their effects are awsome.I hope you can port them.

Good luck dude !
Last edited by Lady Alcina Dimitrescu; 21 Dec, 2020 @ 7:05am
Oh also.I wanna make some maps for this game mod.Is there anything i need to know ? "Like spesific commands" or like that ? I mean like,do i need to use your mod spawner command or can i just place spawner in Hammer ?
Zenlenafelex [PSF]  [developer] 22 Dec, 2020 @ 2:04am 
Spawns
You can place spawns in hammer, That way, If you upload your map at anytime, The spawns will stay in the map. All you need is an ( info_target ) entity with the name ( smash_npc_spawn )
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[h3Healing Pad][/h3]
Its also possible to create a healing pad like in some of the twb_ maps.
Its basically a trigger brush with its class name set as ( trigger_twb_overheal )
If you disable smart edit you can add keyvalues.

Here is a list of keyvalues the trigger can use.
( ExitDuration ) How long does the pad heal the player once they left the healing zone?
( HealAmount ) How much healing does it do at once.
( HealSpeed ) How fast does it apply the HealAmount?
( MaxOverHeal ) How much overheal can the pad do? ( Im not sure if this works )
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Other than that, Other things you need would be AI nodes, And maybe a navmesh for the BOTs.
Have Fun Mapping!
Zenlenafelex [PSF]  [developer] 22 Dec, 2020 @ 2:05am 
Btw, Thank you for letting me know about the crashing in the electrical wave, I have been trying to find why the game crashes for a while now.

I also never knew dispensers can overheal too lol.
Okay,umm i tested after the update.Hunter looks a bit OP but i havent tested yet.Other then i havent found bugs.Just,the waves are keep crashing the game idk why.I just enabled 10-7 waves or something but game is crashing more often then before.Other then i nothing.
"Also fire way is also too op"


Maybe you can put a menu for umm,changing models ? Like i wanna play Healer as kleiner.Or i wanna play Hunter as female medic skin.Somthing like that.

Also i cant close the class menu and i need to select a class and suicide to close it.There is no exist button.When i press c accidently.That means im death.

Before adding new classes maybe you should try to improve the classes now we have.I mean its your choice im just saying :sentry::sentry::sentry: A wizard or magician class would be cool actually.

Btw its really hard to find ammo sometimes.Maybe you can put some ammo around or you can make dispenser also give ammo to player.

Bots are dont care about there health.They wont stay close to dispenser even when they have low health and when no medic on the team.

Oh maybe you can add a wave index.Like,in this wave (Since it will be a random wave) this kind of monsters will come (The monster index will be shown at the top of the screen) like.There will be vortiguans in this wave "A little vortiguant icon".And the support of the wave like grenade wave.

Also maybe you can add a VIP mod as well.There will be 1 player and all the monsters will try to kill it while all the team trying to protect him/her.

Also there must be a,ya know..Goal for the monsters and for players.For the monsters,idk.Destroying a building or an object ?

Also maybe you should but a monster limit instead of timer.There will be 20 healer 20 vortiguan 10 soldier or something.You need to kill them all to finish the wave.And the timer can be 5 minutes.If you cant kill the wave in this time you will loose or something.

Also there can be some boss waves.Like 1 giant barney with 2000 health and 50 damege each hit.

These are the thing i can suggest for now i guess lol.

Good mod dude.Have fun ! i hope you can make this mod better!
Zenlenafelex [PSF]  [developer] 26 Dec, 2020 @ 4:45am 
Wow thank you for these awsome ideas.
Yeah, im totaly stuck with figuring out why the game jusr randomly crashes.
I think it might have something to do with the fire wave and the turrets.

In the next update i will add a close button for the class menu.
I hit C quite aa lot as well lol.

Yes, BOTs don't pay attention to their health in combat lol.
Its more of a performance boost really.
Last edited by Zenlenafelex [PSF]; 26 Dec, 2020 @ 5:07am
Originally posted by Zenlenafelex PSF:
Wow thank you for these awsome ideas.
Yeah, im totaly stuck with figuring out why the game jusr randomly crashes.
I think it might have something to do with the fire wave and the turrets.

In the next update i will add a close button for the class menu.
I hit C quite aa lot as well lol.

Yes, BOTs don't pay attention to their health in combat lol.
Its more of a performance boost really.


How the performance is decarasing when bots are taking care of there help ? "At least they want help from the Healers when they have low health"

But they're also wont pay attention to there health when out of the combat.But oh well.Still work in progress right ? :D I hope you can fix it or makt it better.

Your welcome by the way im trying to help as much as i can.
Zenlenafelex [PSF]  [developer] 31 Dec, 2020 @ 1:23am 
Sorry for the slow reply lol.

Yes, Checking their health constantly would be no problem at all.

However, When they do need to find health, The way they look for health is by looping through all entities in the map to find health sources.
Now maps could have up to 512 entities, So for two bots that need health, It would make the game loop 1024 times. For 4 bots that need health it can loop up to 2048 times and so on.

Yes, Thank you for all your help. The more ideas, The more the game becomes fun!
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