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I think i just need to tweak the function slightly to fix your problem. I will add that to the next update, Plus, I will also add a feature allowing you to toggle on and off the gamemodes custom HUD as well.
You can now disable the gamemodes HUD in the gamemodes settings menu.
Grenade wave is way to op then it should be.
It is really hard to connect the medigun to someone even when you aim it is really hard.
Turrets aim is horrible.
Bad wheater wave is SOOOOOO laggy.It is worse when you play on a large map.
I found some bugs more i really dont remember them xD
Note:This gamemode is really a game it self.Its just like (Garry's Fortress 2) :D
You dont have to enable npc's.Weapons or maps.Other then gamemod and some scripts.Like hud or hitnumbers.
The main reason why the gamemod is too laggy is because the waves.When you enable sooo many waves.It is starting to get laggy.Depends on your computer of course
If you have a low pc this things can make your game laggy.
-So many bots
-So many enabled waves
-So many Engineers with turrets
-So many enabled addons
-And addon that can change the particles.
Bots spam no because they can't see the enemy they are attacking.
I will fix that in the next update.
Also, I will weaken the grenade waves too.
Turrets aim is bad b default in gmod, But i think there is a way i can change that too.
The medi-gun will be improved in the next update for you as well.
Either way, Thank you for the report!
Electric wave sometimes crashes the game.
Engineer bots dont build dispensers sometimes
Dİspensers have overheal sometimes
Fire wave keep hurting play even after the wave.
NPC's are sometimes cant attack to Buildings.
Sometimes bots are stuck eachother due to the map.
-Need a no collision mod or something like that btw.
-Also i want to see your weapons on my sandbox game.Your weapons are classic but their effects are awsome.I hope you can port them.
Good luck dude !
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[h3Healing Pad][/h3]
Its also possible to create a healing pad like in some of the twb_ maps.
Its basically a trigger brush with its class name set as ( trigger_twb_overheal )
If you disable smart edit you can add keyvalues.
Here is a list of keyvalues the trigger can use.
( ExitDuration ) How long does the pad heal the player once they left the healing zone?
( HealAmount ) How much healing does it do at once.
( HealSpeed ) How fast does it apply the HealAmount?
( MaxOverHeal ) How much overheal can the pad do? ( Im not sure if this works )
---------------------------------
Other than that, Other things you need would be AI nodes, And maybe a navmesh for the BOTs.
Have Fun Mapping!
I also never knew dispensers can overheal too lol.
"Also fire way is also too op"
Maybe you can put a menu for umm,changing models ? Like i wanna play Healer as kleiner.Or i wanna play Hunter as female medic skin.Somthing like that.
Also i cant close the class menu and i need to select a class and suicide to close it.There is no exist button.When i press c accidently.That means im death.
Before adding new classes maybe you should try to improve the classes now we have.I mean its your choice im just saying
Btw its really hard to find ammo sometimes.Maybe you can put some ammo around or you can make dispenser also give ammo to player.
Bots are dont care about there health.They wont stay close to dispenser even when they have low health and when no medic on the team.
Oh maybe you can add a wave index.Like,in this wave (Since it will be a random wave) this kind of monsters will come (The monster index will be shown at the top of the screen) like.There will be vortiguans in this wave "A little vortiguant icon".And the support of the wave like grenade wave.
Also maybe you can add a VIP mod as well.There will be 1 player and all the monsters will try to kill it while all the team trying to protect him/her.
Also there must be a,ya know..Goal for the monsters and for players.For the monsters,idk.Destroying a building or an object ?
Also maybe you should but a monster limit instead of timer.There will be 20 healer 20 vortiguan 10 soldier or something.You need to kill them all to finish the wave.And the timer can be 5 minutes.If you cant kill the wave in this time you will loose or something.
Also there can be some boss waves.Like 1 giant barney with 2000 health and 50 damege each hit.
These are the thing i can suggest for now i guess lol.
Good mod dude.Have fun ! i hope you can make this mod better!
Yeah, im totaly stuck with figuring out why the game jusr randomly crashes.
I think it might have something to do with the fire wave and the turrets.
In the next update i will add a close button for the class menu.
I hit C quite aa lot as well lol.
Yes, BOTs don't pay attention to their health in combat lol.
Its more of a performance boost really.
How the performance is decarasing when bots are taking care of there help ? "At least they want help from the Healers when they have low health"
But they're also wont pay attention to there health when out of the combat.But oh well.Still work in progress right ? :D I hope you can fix it or makt it better.
Your welcome by the way im trying to help as much as i can.
Yes, Checking their health constantly would be no problem at all.
However, When they do need to find health, The way they look for health is by looping through all entities in the map to find health sources.
Now maps could have up to 512 entities, So for two bots that need health, It would make the game loop 1024 times. For 4 bots that need health it can loop up to 2048 times and so on.
Yes, Thank you for all your help. The more ideas, The more the game becomes fun!