Darkest Dungeon®

Darkest Dungeon®

The Philomath Class
Rehtaelle  [developer] 13 Dec, 2020 @ 3:33pm
Bug Reports
Please list any bugs you encounter here. If you experience a crash, please describe it in as much detail as possible, and if you have a mod list of under 40 mods, please try listing anything that may be relevant.

I'll look into issues as best I can, but I can't solve everything when it comes to mods conflicting with one another.
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Showing 1-15 of 15 comments
Miu 14 Dec, 2020 @ 12:53am 
I think I got one where the cosmic additive stats apply even if you don't have any laudanum
Rehtaelle  [developer] 14 Dec, 2020 @ 12:59am 
Originally posted by Miumin06:
I think I got one where the cosmic additive stats apply even if you don't have any laudanum
Huh. I'll look into that. Are you certain you had none? She does provide two bottles at the start of the mission.
Miu 14 Dec, 2020 @ 1:03am 
Originally posted by Rehtaelle:
Originally posted by Miumin06:
I think I got one where the cosmic additive stats apply even if you don't have any laudanum
Huh. I'll look into that. Are you certain you had none? She does provide two bottles at the start of the mission.
Shet yeah you're right then, I use a mod that changes them and didn't notice.
Rehtaelle  [developer] 14 Dec, 2020 @ 1:33am 
Originally posted by Miumin06:
Originally posted by Rehtaelle:
Huh. I'll look into that. Are you certain you had none? She does provide two bottles at the start of the mission.
Shet yeah you're right then, I use a mod that changes them and didn't notice.
Glad it was resolved! I'm familiar with the bug report resolving process by now for a reason by which I'm still perplexed by to this day, so I've learned that sometimes the problem is just right under our noses!
Miu 14 Dec, 2020 @ 2:45am 
Just some tiny typos I found:

guild desc:
She seeks anything to SOOTH her accursed mind (should be soothe)
a feat ON can only achieve for so long (should be one)

Not a typo but the blacksmith desc is weird:
scalper-sharp page-cutting knife (I think you mean letter opener?)
Rehtaelle  [developer] 14 Dec, 2020 @ 2:50am 
Originally posted by Miumin06:
Just some tiny typos I found:

guild desc:
She seeks anything to SOOTH her accursed mind (should be soothe)
a feat ON can only achieve for so long (should be one)

Not a typo but the blacksmith desc is weird:
scalper-sharp page-cutting knife (I think you mean letter opener?)
Big McThankies for pointing those out!

Actually at one point in time, books were printed in such a way that you had to cut apart the pages to read them, so you'd want a knife sharper than a letter opener to avoid tearing the edges.
Miu 14 Dec, 2020 @ 2:53am 
Seemed interesting so I checked it out, sorry but you got it wrong: https://www.nataliestopka.com/goingson/1011


"I leave the pages uncut on a number of the journals I bind, giving the pleasure of opening them to their recipient. The pages are not printed, but are dyed as whole sheets and then folded down. Technically they are 'unopened', but also uncut in that they have a torn edge. To open the pages use a dull knife or old fashioned letter opener, not a finger or pencil. My favorite tool is this old piece of cutlery. Slip it into the fold at the edge of the page, with the blade flat against the surface of the page. "Cut with a dull knife held parallel to the plane of the paper. Cut out, away from the book," instructs Jane Greenfield in The Care of Fine Books."
Rehtaelle  [developer] 14 Dec, 2020 @ 3:04am 
Odd, as I've been told that the blade should be fine to avoid any fraying of the edges.
The Bassman 15 Dec, 2020 @ 12:50pm 
I dont know if this is a bug, but for me it seemed like it.
So I dont really have much experience with playing with mods, except in Darkest Dungeon, but all of the skill names (eldrith safeguard is just a complete mess, even the skills description) i,e, custom text (I assume), is not displayed correctly. Its just blue text that says for example [<hero_class_name_philometh>] instead of the actual hero name that should appear. Is there any way to fix this? I really like the asthetics and lore of your class mod so its really a shame that I cant really read any texts about it (the town event and guild, smith etc. descriptions are the same). If the issue is my fault, then please link me a guide or something with which I can fix it. Thanks in advance.
Miu 15 Dec, 2020 @ 12:54pm 
Originally posted by pippitrolle:
I dont know if this is a bug, but for me it seemed like it.
So I dont really have much experience with playing with mods, except in Darkest Dungeon, but all of the skill names (eldrith safeguard is just a complete mess, even the skills description) i,e, custom text (I assume), is not displayed correctly. Its just blue text that says for example [<hero_class_name_philometh>] instead of the actual hero name that should appear. Is there any way to fix this? I really like the asthetics and lore of your class mod so its really a shame that I cant really read any texts about it (the town event and guild, smith etc. descriptions are the same). If the issue is my fault, then please link me a guide or something with which I can fix it. Thanks in advance.
What other mods are you running?
Rehtaelle  [developer] 15 Dec, 2020 @ 1:37pm 
@pippitrolle are you playing in a language other than English? I need to get around to "fixing" other languages. (Someone is supposedly working on a Spanish translation, but I have no other volunteers to do translations atm.
The Bassman 16 Dec, 2020 @ 12:19am 
Originally posted by Rehtaelle:
@pippitrolle are you playing in a language other than English? I need to get around to "fixing" other languages. (Someone is supposedly working on a Spanish translation, but I have no other volunteers to do translations atm.
Yeah, I put the game on english (I was playing in german) and it works now. Other mods are working now, too. I didnt even know that language could cause something like this. Thanks for the help.
Rehtaelle  [developer] 16 Dec, 2020 @ 1:07am 
Originally posted by pippitrolle:
Originally posted by Rehtaelle:
@pippitrolle are you playing in a language other than English? I need to get around to "fixing" other languages. (Someone is supposedly working on a Spanish translation, but I have no other volunteers to do translations atm.
Yeah, I put the game on English (I was playing in german) and it works now. Other mods are working now, too. I didnt even know that language could cause something like this. Thanks for the help.
It's something I need to get cleaned up. I can make it show up in other languages, but it'll all be in English unless I get a volunteer to translate it. That's something I'll sort out tomorrow (Making it appear in English for all languages for now)
Tikotitok 1 Feb, 2022 @ 12:15pm 
The "blonde with greenish clothes" - color variation has a small graphical issue. During her walking animation, a small white area appears on the left side of her head.
EDIT: My bad, I misremembered. The color with the issue is number 2, orange hair with bright green clothing.
Last edited by Tikotitok; 4 Feb, 2022 @ 12:40am
pavlik.yanin 22 Jan, 2024 @ 3:45am 
Hello. I was translating your mod into Russian and noticed the following problem - instead of my translation, strange symbols are displayed in the game. So, for example, why the class name is displayed with an exclamation mark, the name of the skills is replaced by the Latin alphabet, which belongs to some European language that is incomprehensible to me. I don't know what's wrong, but it complicates the translation work.

Postscript: these symbols are also present in the Korean and Chinese localizations of this mod instead of normal hieroglyphs. Please get on with it
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