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Philomath features some above-average damage early on due to the fact that her support skills aren't that useful yet. In the name of her not feeling like dead weight with tier 1/2 gear, she sits above the typical power curve. Additionally, she is ultimately only barely more durable than antiquarian, thus she is well and truly a glass cannon at this point. At tier 3 gear and beyond, she falls in line with Highwayman's damage model (meaning she's not as strong because of his many modifiers and buffs) but at this point her support skills are more valuable and her ability to pursue that option becomes more viable.
I am keeping a close eye on her in this regard, but for the time being, I'm comfortable with where she's at.
To answer the question about nightmare content, at a later time I'll be adding in a series of nightmares she faces that will be primarily boss fights. Unlike Shieldbreaker, these will never end. However, I plan to add rewarded quirks/ traits to make them worth putting up with.
Nothing is currently set in stone, but I'm considering One-per-roster traits and quirks like:
"Light Sleeper" +40% Chance to Prevent Nighttime Ambush, -50% Stress healing received while camping
"Truth Seer" +15% DMG vs Somnium, +15% DMG vs Eldritch
"Nihilism" Increased Stress Relief from Tavern, Will not enter the Abbey
etc.
They aren't available with launch because I don't want to postpone the Philo's release by a few more months.
Anyway, back to the topic; I think cosmic additive is too strong and I have a few suggestions:
1. Reduce health by 20-30%
2. Reduce blight/bleed resistance
3. Reduce dodge by 15 instead of 10 and perma-mark her
(Obviously just 1 of those)
I think malevolent pact should buff crits or speed as well, not really worth using right now
Sundering flesh should have some sort of self debuff like speed or accuracy, it's a bit too strong.
Everything else seems great so far, wanna try out those CC trinkets
The thing is, dodge cut on that used to be 15, but prot doesn't matter when you're blighted or bleeding. Her blight and bleed resist is already only barely above that of Antiquarian (5% to be exact), and she really does only barely have more HP than Antiquarian. Less after one cast of Malevolent pact. So cutting her dodge in farmstead ended up being more trouble than it was worth. To that end, I'm comfortable with where it's at given that even with 30% PROT, she's utterly frail. This trinket mainly just means she doesn't have to rely solely upon Safeguard to bail her out, since safeguard and pact need to be used so sparingly in farmstead. I do appreciate the input though, just in this case I'd rather leave Additive in place (for now).
I'll continue to keep an eye on Sundering Flesh, though I'm not ready to make a move on any changes at this time.
At low levels, pact is a bit harder to justify, but a boost of 10 ACC and 20% DMG at max level is... Well that's Focus Ring + Legendary Bracer. This is why her base damage at low levels starts out higher than most, to offset her support skills being less desirable early on. (She levels out to have the same base damage as Highwayman, which leaves her being substantially weaker because of how highwayman handles his damage model)
This is an issue that Lamia presents, where she's effectively dead weight until reaching level 4 because even though the scaling makes sense on paper, she's just not that worth it early on.
So yes, her ability values will shift a bit as she levels up. But as mentioned, I'm keeping an eye on it for now.
It's just that the ability HAS to start off weak, and I have little options in regard to how I make that happen. Do I make the MAX HP cut even worse? You'd never want to use it. Do I make it cause more stress early on? You'd never want to use it.
As for the journal pages, anyone who doesn't go all the way down to see trinkets likely wouldn't read them anyway. I wanted the link to be out of the way of the most important info because first impressions are everything when people flip through the workshop.
Though if you plan to put the journal in the game that won't be an issue (maybe as a reward for the nightmare event?).