DayZ
Namalsk_Overhaul
Uncle Fester 19 Dec, 2020 @ 10:48am
Compatibility & tier system and category system question
Looks awesome! When you say the mod will also help with compatibility from every mod setup from steam dayz's workshop and its tier system and category system - can you explain a bit more? Will my old types and stuff still work? I am running Namalsk on Expansion
Last edited by Uncle Fester; 19 Dec, 2020 @ 10:50am
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Showing 1-7 of 7 comments
*DiSapRoVaL*  [developer] 19 Dec, 2020 @ 10:57am 
yes your old mods types files should be fine. with dayz structures from overhaul providing you copied the codes from NMO_example.xml's in your @Namalsk_Overhaul/installation including the new mapgrouppos from this new update.
Uncle Fester 20 Dec, 2020 @ 1:00am 
Thanks mate. Given that BuilderItems is a part of Expansion already, will i still need to have Builder running on the server?
*DiSapRoVaL*  [developer] 20 Dec, 2020 @ 2:21am 
Not at all, although it doesnt harm. It doesnt conflict to double load. but totally up to you.
[MH] Imprudent 30 Dec, 2020 @ 1:10pm 
what do you think would cause this.....

WIN-HEG3IHRJGDU, 30.12 2020 15:01:01
Can't compile "Mission" script module!

Namalsk_Overhaul/scripts/5_mission/namalsk_overhaul.c(7): Can't find variable 'objectName'
*DiSapRoVaL*  [developer] 30 Dec, 2020 @ 2:01pm 
@builderitems, load order or another custom mod, that doesnt have correct code to boot it .c file.
[MH] Imprudent 30 Dec, 2020 @ 7:41pm 
it conflicts with Namalsk Military Prison......took me awhile to find out
*DiSapRoVaL*  [developer] 30 Dec, 2020 @ 9:07pm 
I have heard about this, I believe the Author is using a different spawn system to the regular code. It is better to talk to him. or ask his consent to write it by .c direct to your server. Good luck with it.
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