Noita
Conjurer
 This topic has been pinned, so it's probably important
Mortti  [developer] 29 Dec, 2020 @ 2:15am
Development Plans
Howdy! There was a good idea in the comments to publish my plans, so here we go. Below list is a rough sketch of features/issues I have planned, so nothing is absolute here. This post will be updated as time goes on.

Plans
  • Extending the supported components of the Claw
  • Death mechanism improvements
  • Wand building & Spells
  • Configurability of permadeath & permaflight



I'm leaving this open so you can voice your thoughts on any potential features and/or kinda vote on them. Be nice! :Toxic_Geralt:
Last edited by Mortti; 2 Apr, 2021 @ 4:44am
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Showing 1-3 of 3 comments
JayDev64x 3 Jan, 2021 @ 7:00am 
Is there any update log on github for this. I would love to have a direct source to check if there is anything new.
Mortti  [developer] 3 Jan, 2021 @ 7:05am 
Sure!

Commits on Github are usually a bit more technical than the traditional changelogs which I always upload to workshop alongside an update, but you can use either / both :)

Github: https://github.com/ryyst/conjurer/commits/master
Steam's changelogs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2319794898
Last edited by Mortti; 3 Jan, 2021 @ 7:07am
seeast27QC 2 Apr, 2021 @ 7:44pm 
great new tansrortion mechanique problem when chosing one under the island is squidwar(kasi)or the shadow alchemist could pls check that because they track you down and destroy every thing
Last edited by seeast27QC; 2 Apr, 2021 @ 7:44pm
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