Garry's Mod

Garry's Mod

[VJ] BlackWatch Army Armed Forces 2.0 [SHUTDOWN]
 This topic has been pinned, so it's probably important
Reemiel 15 Dec, 2020 @ 3:52pm
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Showing 1-15 of 31 comments
-[FF]- Jupiter 15 Dec, 2020 @ 4:04pm 
1. when you possess a soldier, the others will shoot you for no reason
2. they sometimes attack other allies
3. The rocket unit can teamkill
Reemiel 15 Dec, 2020 @ 8:08pm 
1. Do not take control of a friendly BWA NPC when there is a enemy BWA NPC nearby. A player who controls a friendly BWA NPC is attacked by a enemy BWA NPC.
Note: The same situation will arise and vice versa, if you take control of a enemy BWA NPC, friendly BWA NPC attacks you immediately.

UPD 01.05.21 - Friendly NPCs attacks Friendly NPCs diffrent class on control of player. This is due to Garry's Mod updates.

3. It is necessary to remove the allies from the line of fire of the ATRG, otherwise it will touch them. There is no other way.

As for point 2, I haven't seen such a bug.
Last edited by Reemiel; 5 Jan, 2021 @ 10:31am
Hello! It seems I've encountered a pretty hefty bug with the abrams tank and the LAV. I have VJ base and this addon, and when spawning them, only the very top turret is seen, the rest is invisible. Looking into the console gives me this error:

ERROR: Trying to derive entity npc_vj_bwalav25_f from non existant entity npc_vj_tank_base! ERROR: Trying to derive entity npc_vj_bwalav25_turret_f from non existant entity npc_vj_tankg_base! ERROR: Trying to derive entity npc_vj_bwa25mmgun_f from non existant entity npc_vj_tankg_base! Failed to load sound "ma85_mw2cr\cheytac\fire\idle.wav", file probably missing from disk/repository Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x8) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x8) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Failed to load sound "sound\ma85_mw2cr\anaconda\idle9.wav", file probably missing from disk/repository Material models/error/new_error has bad reference count -121 when being bound (x4) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x12) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Model missing: models/bwalav/bwalav_turret.mdl Model missing: models/weapons/german/weapon_de_eierhandgranate.mdl stand ERROR: Trying to derive entity npc_vj_bwalav25_f from non existant entity npc_vj_tank_base! ERROR: Trying to derive entity npc_vj_bwalav25_turret_f from non existant entity npc_vj_tankg_base! ERROR: Trying to derive entity npc_vj_bwa25mmgun_f from non existant entity npc_vj_tankg_base!

It's the same with the Abrams Tank (that code is for the LAV), but with different model names.
ШАТУН-ЗАВОД  [developer] 15 Feb, 2021 @ 9:43pm 
Strange, i'll see what we can do. Thanks for the report
ШАТУН-ЗАВОД  [developer] 16 Feb, 2021 @ 6:31am 
I don't detect anything like that, maybe you have conflicting addons.
Reemiel 16 Feb, 2021 @ 6:32am 
Originally posted by Shadow the Hedgehog:
Hello! It seems I've encountered a pretty hefty bug with the abrams tank and the LAV. I have VJ base and this addon, and when spawning them, only the very top turret is seen, the rest is invisible. Looking into the console gives me this error:

ERROR: Trying to derive entity npc_vj_bwalav25_f from non existant entity npc_vj_tank_base! ERROR: Trying to derive entity npc_vj_bwalav25_turret_f from non existant entity npc_vj_tankg_base! ERROR: Trying to derive entity npc_vj_bwa25mmgun_f from non existant entity npc_vj_tankg_base! Failed to load sound "ma85_mw2cr\cheytac\fire\idle.wav", file probably missing from disk/repository Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x8) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x8) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x6) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x2) Failed to load sound "sound\ma85_mw2cr\anaconda\idle9.wav", file probably missing from disk/repository Material models/error/new_error has bad reference count -121 when being bound (x4) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x12) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x16) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Material models/error/new_error has bad reference count -120 when being bound Material models/error/new_error has bad reference count -121 when being bound (x14) Model missing: models/bwalav/bwalav_turret.mdl Model missing: models/weapons/german/weapon_de_eierhandgranate.mdl stand ERROR: Trying to derive entity npc_vj_bwalav25_f from non existant entity npc_vj_tank_base! ERROR: Trying to derive entity npc_vj_bwalav25_turret_f from non existant entity npc_vj_tankg_base! ERROR: Trying to derive entity npc_vj_bwa25mmgun_f from non existant entity npc_vj_tankg_base!

It's the same with the Abrams Tank (that code is for the LAV), but with different model names.

Do these vehicles shoot at least? Damage NPCs?
Originally posted by Reemiel:
Do these vehicles shoot at least? Damage NPCs?

No, not that I can see. I'll see Black's advice, though: let me disable every single addon I have and see which one could be causing a conflict.
Reemiel 16 Feb, 2021 @ 6:56am 
Originally posted by Shadow the Hedgehog:
Originally posted by Reemiel:
Do these vehicles shoot at least? Damage NPCs?

No, not that I can see. I'll see Black's advice, though: let me disable every single addon I have and see which one could be causing a conflict.
Okay, try it.
Looks like disabling EVERY addon and then only enabling VJBase & this addon makes the LAV and Abrams completely functional. They attack, damage, and their models are completely fine. I'm going to check any conflicting addons now, I *think* I might have an idea of what one is causing it. I'll update when I find it, just in case you want to know!
ШАТУН-ЗАВОД  [developer] 16 Feb, 2021 @ 8:36am 
Originally posted by Shadow the Hedgehog:
Looks like disabling EVERY addon and then only enabling VJBase & this addon makes the LAV and Abrams completely functional. They attack, damage, and their models are completely fine. I'm going to check any conflicting addons now, I *think* I might have an idea of what one is causing it. I'll update when I find it, just in case you want to know!
Thanks! And have fun
This is... Odd. Well, I think I can at least chalk it up to GMod's hard limit on either LUA files or anything. Looks like disabling everything, removing a few unnecessary addons (not related at all, like for example 3d2d screens) and then enabling everything again makes them work perfectly.

Well, lesson learned, be careful with GMod's hard limit lol, thanks for at least talking to me though, wouldn't have found out with your help!
ШАТУН-ЗАВОД  [developer] 16 Feb, 2021 @ 10:31pm 
Originally posted by Shadow the Hedgehog:
This is... Odd. Well, I think I can at least chalk it up to GMod's hard limit on either LUA files or anything. Looks like disabling everything, removing a few unnecessary addons (not related at all, like for example 3d2d screens) and then enabling everything again makes them work perfectly.

Well, lesson learned, be careful with GMod's hard limit lol, thanks for at least talking to me though, wouldn't have found out with your help!

No problem!
Courier 6 22 Apr, 2021 @ 1:06pm 
the tanks and LAV and the auto turrets seem to be hostile towards every single snpc that is from a different faction. even though the soldiers are friendly towards other faction
Watcher 22 Apr, 2021 @ 2:49pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2465089779 models invisible for some reason killing make model visible again.
ШАТУН-ЗАВОД  [developer] 24 Apr, 2021 @ 4:15am 
Originally posted by ATP engineer:
the tanks and LAV and the auto turrets seem to be hostile towards every single snpc that is from a different faction. even though the soldiers are friendly towards other faction
Because you spawn hostile versions
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