Garry's Mod

Garry's Mod

[DrGBase] Dead Rising CTYD Revamped
 This topic has been pinned, so it's probably important
roachisserie chicken  [developer] 15 Dec, 2020 @ 1:31pm
Bug reports // Change-Log
PLEASE POST BUG REPORTS HERE!
If at all possible, post the error you received in the console (if there is one) and what you were doing when the error happened! It really does help in fixing any bugs.

=CHANGE-LOG=
15/12/2020 - Initial Release.

16/12/2020 - V1.01
::Fixed Special Forces soldier being unable to deal melee damage.
::Fixed Zombie Kent missing sounds for connecting with attacks.

22/12/2020 - V2.00
::Improvements all around to all NPCs
+Added Zombie Jo.
+Added vaulting animation to most NPCs, simply jump while standing still.
+Added climbing to some more NPCs
+Added new voicelines for Carlito.

23/12/2020 - V2.1
+Added a "random" key to Brock's possession, by pressing 8, he'll now perform a random attack instead of one specific attack.
+Added friendly versions of all the non-zombie NPCs, these will be friendly to both players and resistance-oriented NPCs, which incidentally makes campaign levels where Alyx is glued to you like a tumor actually beatable while in possession.
::Changed Carlito (Rifle)'s code slightly, and optimized it.

23/12/2020 - V2.11
::Fixed an oversight where the friendly versions of Jack and Thomas Hall did not have their factions updated.

27/12/2020 - V2.2
::Fixed a second oversight where the friendly versions of the halls did not react to eachother getting a kill or dying.
::Modified the vaulting logic so that the landing animation doesn't play twice.
::Significantly reduced the amount of clutter in the code, particularly around the friendly variants of the NPCs.
::Fixed bug where the Cultist would not play death sounds.

27/12/2020 - V2.21
::Modified ammo type of all gun NPCs, everybody except Cletus now uses the Airboat ammo type so that they can fight APCs, gunships, and hunter choppers, while Cletus now uses the Buckshot ammo type so that he can pretty much one-shot zombies.

27/12/2020 - V2.22 [HOTFIX]
::Fixed friendly NPCs accidentally being hostile to the player but friendly to resistance-faction NPCs
::Fixed bodygroup issues on the halls, where sometimes they'd hold their weapons in the wrong hand.

28/12/2020 - V3.0
+Added HUD elements to each nextbot (aside from zombies) that accurately replicates DR1's health HUD, each block is worth 1000 health, and the bar beneath will either represent the amount of health left in that block, or for gun-psychos it will represent the amount of ammo left before you need to reload.
::Tweaked health values for every NPC (except zombies) so they match up to the dead rising wiki/

28/12/2020 - V3.01 [HOTFIX]
::Fixed Cletus's HUD capping at 2 blocks when he should have up to 4.
::Fixed Cletus's HUD not updating when he drank to heal.

28/12/2020 - V3.1
::Fixed bug where dodging would sometimes make you clip through walls (Adam, Carlito SMG, Sean)

31/12/2020 - V3.2
::Fixed bug where Sean's dodge would make him clip through walls but only when -not- possessed.
::Fixed oversight with Cletus and the halls where their health threshold for limping was not updated in line with the health nerf.

01/01/2021 - V4.0
Happy new year!
+Added health bar graphics to psychopath NPCs that behaves like in dead rising, disappears on death or when the nextbot is being possessed.
::Buffed Cultist's health back to 300, as the nerf that divided everybody's health by 10 left them with only a measly 30 HP.

01/01/2021 - V4.01
::Fixed oversight with Cletus's healing not clamping at 400 HP (it clamped at 4000 HP)

02/01/2021 - V4.02
::Fixed bug that caused the hall family to spam errors when in possession.

=KNOWN BUGS=
-Cultists can sometimes have issues rendering their knife, this is fixed by having them perform a melee attack.
Last edited by roachisserie chicken; 2 Jan, 2021 @ 1:01pm
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Showing 1-12 of 12 comments
Legoshi's Lover 16 Dec, 2020 @ 5:46pm 
Hitting Adam when he's blowing a balloon results in him not taking his chainsaw.
roachisserie chicken  [developer] 16 Dec, 2020 @ 8:19pm 
Originally posted by Krasue:
Hitting Adam when he's blowing a balloon results in him not taking his chainsaw.
darn, thought i'd fixed that, i'll check it out!
SigmaEpstein 18 Dec, 2020 @ 5:20am 
NPC's (except Cliff and Kent) are invinsible
roachisserie chicken  [developer] 18 Dec, 2020 @ 6:51am 
did you mean invisible? if so, you need to upgrade your DirectX version, the improved models will only appear on DX9 or above.
SigmaEpstein 18 Dec, 2020 @ 7:09am 
Originally posted by roach:
did you mean invisible? if so, you need to upgrade your DirectX version, the improved models will only appear on DX9 or above.

> did you mean invisible?
yes, i have bad english, sorry
> the improved models will only appear on DX9 or above
ok
Less of a bug, more of an oversight.
The friendly versions of Jack and Thomas still have their factions set to "DR1_PSYCHO_HALLS".
roachisserie chicken  [developer] 23 Dec, 2020 @ 8:20am 
cheers, fixed and uploading a patch right now
Hatsune Miku 26 Dec, 2020 @ 7:08am 
friendly versions of the hall family dont react to each other dying and dont react to others kills
roachisserie chicken  [developer] 27 Dec, 2020 @ 12:13am 
Originally posted by A scottish lad:
friendly versions of the hall family dont react to each other dying and dont react to others kills

oops! i'll patch that ASAP!
Furr 30 Dec, 2020 @ 6:27pm 
Just noticed this recently, not sure if the health change did this or not, but all the Hall family members limp as if they're injured, this also includes Cletus. (after some post testing Cletus will stop limping once he has 600 health)
Last edited by Furr; 30 Dec, 2020 @ 6:42pm
roachisserie chicken  [developer] 30 Dec, 2020 @ 7:34pm 
Originally posted by Furr:
Just noticed this recently, not sure if the health change did this or not, but all the Hall family members limp as if they're injured, this also includes Cletus. (after some post testing Cletus will stop limping once he has 600 health)

i'll check it out and upload a patch afterwards, thanks for the report!
NBA Big Boy 24 Jan, 2021 @ 4:22am 
After Larry kills you with his grab attack, he is no longer hostile and just runs away, completely ignoring the player. Hurting him doesn't work either.
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