Torchlight II

Torchlight II

gem bag (v.23)
roberto tomás  [developer] 11 Mar, 2014 @ 5:30am
Gem bag suggestions
Please feel free to post suggestions here.

I'm curious if people would prefer me to change shared stash too. The tradeoff being that, pet's main inventory would work with shared stash, but people who were only tring it out would lose shared stash too unless they did a backup first.

Or the other way would be to remove the bag changes so gems go into the gem bag by default.
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Showing 1-3 of 3 comments
fl9d 21 Jan, 2015 @ 4:03pm 
The Guy who made the general passive skills wrote an instruction, how to merge it with custom classes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153565915
What stays the same and whats different, if i want to alter custom classes, so they feature the gem bag as well?

Great mod by the way. Thx

Edit: I red the other topic about the pet inventory problem. Maybe you can also write where to find the inventory for custom classes when you open the class mod. And mention the load order.

Last edited by fl9d; 21 Jan, 2015 @ 4:08pm
roberto tomás  [developer] 22 Jan, 2015 @ 7:40am 
the gem bag mod alters the UNITS/PLAYERS/BASE.DAT which is inherited by all the base classes. as long as a custom class continues to use the base inheritable for all players, I imagine it will work just fine with the bag.
fl9d 20 Feb, 2016 @ 10:00pm 
can you make it so, that all the shiny things fit into the new bag? like rings and amulets too?
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Showing 1-3 of 3 comments
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