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Some things ive noticed with my play testing is:
1: unarmed fury feels as if it requires more effort to play for such a little outcome. This could just be me! I may not have found the op unarmed fury deck but at least its not a card im jumping to get everytime i see it. i like the flavor and i like that it costs 0 so it can combo very well with other plays but it feels as if you have to actively aim to play it rather than it just having synergy with your deck. Some ideas i maybe had would be keeping its stats but on upgraded version maybe have it scale with your dex like parkour?
2: a lot of the powers feels like demon form. What i mean by that is you spend your turn playing this power and cant get anything done afterwords (most of the time) my biggest one i feel this with is muscle memory. Great card scales you super quick but its rare to get anything done with it for 1 sometimes 2 turns. Potential change i maybe thought of is keep the stats but maybe make it cost 1 on upgrade but nerf the +1? just something i thought initially.
3: and last one and the least important one, i would absolutely love to see a few more high cost cards with big impact. Sneko eye on the marked seems very niche and not that great due to a lot of her cards being 2 and 1 cost while the 3 costs can either have their costs reduced or just arent as plentiful in quantity. just a thought something almost like bludgeon, big smorc dmg that can enable you to take a sneko eye.
Love the character, im going to keep playing it and trying to get good with her keep doing gods work my individual
1: unarmed fury feels as if it requires more effort to play for such a little outcome.
When I get this card early and my deck has no cards based on summoning I often remove Soldier of Quellstein from my deck and simply draft no further summoning cards. 0 Cost 12 damage with double bonus from Charge and Strength is usually worth it. I don't think it needs a buff, but I'll think about it.
2: a lot of the powers feels like demon form.
I agree. There are multiple very powerful power cards with no instant payoff. It's on my radar, but I'm not sure yet if I'll act on it. 1 Cost Muscle Memory sounds like it would be worth a try. Might be very powerful though.
3: and last one and the least important one, i would absolutely love to see a few more high cost cards with big impact.
Good point. There is only one single 3 cost card afaik. Maybe I'll look into changing some card into a more powerful 3 cost version.