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Example: I told my Meeseeks to grow some potatos for my colony, and when I told my colonists to sow pumpkins on the higher density hydroponics, which normally can't be grown on hydroponics [special mod], Meeseeks also started to grow pumpkins instead of potatos, marking them as complete in their task list.
Also, if you have multiple colonies/views, if you're not active on the current one Meeseeks is on, if they are trying to plant, it won't correctly knock the task off their list and they idle for a few seconds, until I focus back on the view they're on. Only had to murder 1 Meeseeks that tried growing pumpkins after I told it to sow both the potato and the pumpkin crop areas while my colony was asleep.
That's the log:
Root level exception in OnGUI(): System.MissingMethodException: bool Verse.ReachabilityUtility.CanReach(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.PathEndMode,Verse.Danger,bool,Verse.TraverseMode)
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch4(UnityEngine.Vector3,Verse.Pawn,bool)
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Selector.HandleMapClicks () [0x000a9] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.Selector.SelectorOnGUI () [0x00000] in <e13bd2f1929544099ed2b58e66ece833>:0
at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <e13bd2f1929544099ed2b58e66ece833>:0
at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch1(RimWorld.UIRoot_Play)
at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)