Garry's Mod

Garry's Mod

Winnie's Mines
 This topic has been pinned, so it's probably important
Caporal Winnie  [developer] 21 Dec, 2020 @ 2:07pm
Recommendations/Ideas
:gmod: If you have recommendations post it here :gmod:
Last edited by Caporal Winnie; 20 Apr, 2021 @ 1:27am
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Showing 1-15 of 21 comments
frankcuco 22 Dec, 2020 @ 11:05am 
You Should Make WW2 Fortifications
frankcuco 22 Dec, 2020 @ 11:05am 
That Work And Be Breaked
Herr Langston 22 Dec, 2020 @ 12:49pm 
Originally posted by frankcuco:
You Should Make WW2 Fortifications
There are already fortifications on the workshop...
xan 22 Dec, 2020 @ 5:28pm 
an option to make them unweld/unfreeze props?
Caporal Winnie  [developer] 23 Dec, 2020 @ 12:17am 
Originally posted by "Hamm'ed" Bumpkin:
an option to make them unweld/unfreeze props?
Normally it already is, just use the physics gun and unfreeze it :steamhappy:
Last edited by Caporal Winnie; 23 Dec, 2020 @ 1:38am
XDecT 23 Dec, 2020 @ 2:19am 
A way to somehow disarm the anti-personnel mines safely would be nice
Last edited by XDecT; 23 Dec, 2020 @ 2:26am
Caporal Winnie  [developer] 23 Dec, 2020 @ 2:32am 
Originally posted by XDecT:
A way to somehow disarm the anti-personnel mines safely would be nice
I did this only in military rp (the planter can't detonate the mine and can defuse it) should I put it in every gamemode ?:steamthumbsup:
XDecT 23 Dec, 2020 @ 2:55am 
that would be good, the other possibility i'm thinking is if its possible to approach the mine slow enough that it isn't set off
Last edited by XDecT; 23 Dec, 2020 @ 3:00am
Caporal Winnie  [developer] 23 Dec, 2020 @ 2:58am 
Originally posted by XDecT:
that would be good
going to work on that :steamthis:
xan 23 Dec, 2020 @ 1:41pm 
claymore?
xan 23 Dec, 2020 @ 1:47pm 
anti-tank mines should be able to be triggered by players
Caporal Winnie  [developer] 23 Dec, 2020 @ 2:06pm 
Originally posted by "Hamm'ed" Bumpkin:
claymore?
The addon is more WW2 aimed, so I will think of it an other time but thanks :steamthumbsup:


Originally posted by "Hamm'ed" Bumpkin:
anti-tank mines should be able to be triggered by players
I try to make them as realistic as possible, if you have a WW2 mine that was like that, I'll try to add It next update :steamthis:
Last edited by Caporal Winnie; 23 Dec, 2020 @ 2:07pm
xan 23 Dec, 2020 @ 4:38pm 
i dont want to be anoying but maybe an convar as an admin to make mines not target you
xan 23 Dec, 2020 @ 4:42pm 
also would all of these mines go into the air irl?
Caporal Winnie  [developer] 23 Dec, 2020 @ 11:39pm 
Originally posted by "Hamm'ed" Bumpkin:
also would all of these mines go into the air irl?
They are called bouncing mines, and it was their specification, to jump and explode belly high for maximum damage


Originally posted by "Hamm'ed" Bumpkin:
i dont want to be anoying but maybe an convar as an admin to make mines not target you
I'll just make that the mines don't launch if the player is cloaked, is that ok?
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