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(-United Flags-)
2D Galaxy with Circles
ACOT_megastructures
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Beautiful Universe & Real Space Patch
Beautiful Universe v2.0
Collection of flags
Colored Ethics
Colored Map Icons
Colored Progressbars
Diverse New Frontiers
Fix Fire From The Stars
Flags in the void
Immersive Galaxy - Bugfix
Immersive Galaxy - Nuclear Fire
Immersive Galaxy - Planet Variety for Planetary Diversity
Immersive Galaxy - Planet Variety, 2K
Immersive Galaxy - Planet Variety, Clouds
Known Precursor
Light Borders
Longer Space Battles EXTREME
Machine Shipset
Mass Effect Civilizations - Mass Relays
No piracy on trade route
Pinwheel Galaxy
Planetary Diversity
Planetary Diversity - Algic Seas
Planetary Diversity - Exotic Worlds
Planetary Diversity - Gaia Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Planet View
Planetary Diversity - Planetary Habitats
Planetary Diversity - Reworked Habitability
Planetary Diversity - Shroud Worlds
Planetary Diversity - Space Habitats
Planetary Diversity - Unique Worlds
PLANETARY DIVERSITY New Worlds Module
Real Space - New Frontiers
Real Space 3.7
UI Overhaul Dynamic
UI Overhaul Dynamic + Planetary Diversity
Wide Fleet Formation
~ StarNet AI
lets hope you find the mod that is causing districts to disappear
Presuming the order is right I think the most likely cause is going to be starnet, as the district files in that will be overwriting any of those in the order above it. Mods like starnet which modify a large number of vanilla files should always be above mods adding more content (ACOT, PD, Real Space etc).
edit : now its getty really grotesque , stellaris barely recognize my mods anymore
i´m on the vergo of giving up and ditch this game completely
edit 2 : i fixed the game to finally recognize my mods again but the strange ammonia/sulfur planet view bug is back and i´m sure that the problem with missing districts also re-emerge
here it is:
~ StarNet AI
(-United Flags-)
Fix Fire From The Stars
2D Galaxy with Circles
Collection of flags
Colored Ethics
Colored Map Icons
Colored Progressbars
UI Overhaul Dynamic
Planetary Diversity
Planetary Diversity - Exotic Worlds
Planetary Diversity - Gaia Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Planetary Habitats
Planetary Diversity - Shroud Worlds
Planetary Diversity - Space Habitats
Planetary Diversity - Unique Worlds
PLANETARY DIVERSITY New Worlds Module
UI Overhaul Dynamic + Planetary Diversity
Real Space 3.7
Diverse New Frontiers
Real Space - New Frontiers
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
ACOT_megastructures
Mass Effect Civilizations - Mass Relays
No piracy on trade route
Machine Shipset
Pinwheel Galaxy
Wide Fleet Formation
24 Building Slots
Plentiful Traditions 2.8.0
UI Overhaul Dynamic + Plentiful Traditions
advancedascension
Auto Survey At Start Standalone
Cinematic Camera
Guilli's Planet Modifiers and Features
Synthetic Dawn Machine Worlds
Planetary Diversity - Planet View
Just to check - was that with this mod? If so, I'll see what I can do to try and track that issue down. I don't usually use Reworked Hab, but Imagine it would probably come up quite a lot.
edit : the city districts on AI colonies get generated when colonization is complete
problem still exist with the ammonia and sulfur worlds though
I have an issue with sulfur worlds and tomb worlds where there planet view box has 2 images displayed over them, as if there was a conflict or something, which is why I think its probably the purview of this mod, they function properly, just look a little weird.
Edit: The tomb world one seems to be tied to not letting the game load the first day before going into observe mode (maybe something to do with the new Depleted tomb variant?), but the sulfur one is still present, and even visible in the species creator, and as PD Exotic has a playable one, and NF has a non playable one, I feel like that has to be the source of the isue?