Stellaris

Stellaris

Diverse New Frontiers (Not currently up to date)
PrettyAverage  [developer] 23 Dec, 2020 @ 7:52am
Bug Reports
Please post any bugs here and any other mods / your load order.
Last edited by PrettyAverage; 23 Dec, 2020 @ 2:52pm
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Showing 1-15 of 17 comments
Spirit 23 Dec, 2020 @ 1:55pm 
i have here the mods i have loaded in my game (load order is a bit chaotic in irony)

(-United Flags-)
2D Galaxy with Circles
ACOT_megastructures
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
Beautiful Universe & Real Space Patch
Beautiful Universe v2.0
Collection of flags
Colored Ethics
Colored Map Icons
Colored Progressbars
Diverse New Frontiers
Fix Fire From The Stars
Flags in the void
Immersive Galaxy - Bugfix
Immersive Galaxy - Nuclear Fire
Immersive Galaxy - Planet Variety for Planetary Diversity
Immersive Galaxy - Planet Variety, 2K
Immersive Galaxy - Planet Variety, Clouds
Known Precursor
Light Borders
Longer Space Battles EXTREME
Machine Shipset
Mass Effect Civilizations - Mass Relays
No piracy on trade route
Pinwheel Galaxy
Planetary Diversity
Planetary Diversity - Algic Seas
Planetary Diversity - Exotic Worlds
Planetary Diversity - Gaia Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Planet View
Planetary Diversity - Planetary Habitats
Planetary Diversity - Reworked Habitability
Planetary Diversity - Shroud Worlds
Planetary Diversity - Space Habitats
Planetary Diversity - Unique Worlds
PLANETARY DIVERSITY New Worlds Module
Real Space - New Frontiers
Real Space 3.7
UI Overhaul Dynamic
UI Overhaul Dynamic + Planetary Diversity
Wide Fleet Formation
~ StarNet AI

lets hope you find the mod that is causing districts to disappear
PrettyAverage  [developer] 23 Dec, 2020 @ 2:49pm 
Did this order work before you added my patch? If this is the load order (as opposed to just the list) it doesn't look like it would. There are a few issues there so I'd guess the issue has nothing to do with my mod.

Presuming the order is right I think the most likely cause is going to be starnet, as the district files in that will be overwriting any of those in the order above it. Mods like starnet which modify a large number of vanilla files should always be above mods adding more content (ACOT, PD, Real Space etc).
PrettyAverage  [developer] 23 Dec, 2020 @ 2:51pm 
If that's not the order (note you say its a bit chaotic in Irony) then afraid I'd need to see the real one to be any help. None of the mods are, presuming they're ordered correctly, clearly going to cause issues.
Spirit 23 Dec, 2020 @ 3:10pm 
i snapped and erased my whole mod library again because ammonia and sulfur planet view was broken again , maybe i should stop using irony to "fix" issues that dont exist
edit : now its getty really grotesque , stellaris barely recognize my mods anymore
i´m on the vergo of giving up and ditch this game completely
edit 2 : i fixed the game to finally recognize my mods again but the strange ammonia/sulfur planet view bug is back and i´m sure that the problem with missing districts also re-emerge
Last edited by Spirit; 23 Dec, 2020 @ 4:07pm
Spirit 23 Dec, 2020 @ 4:54pm 
ok , you asked for my updated mod list
here it is:

~ StarNet AI
(-United Flags-)
Fix Fire From The Stars
2D Galaxy with Circles
Collection of flags
Colored Ethics
Colored Map Icons
Colored Progressbars
UI Overhaul Dynamic
Planetary Diversity
Planetary Diversity - Exotic Worlds
Planetary Diversity - Gaia Worlds
Planetary Diversity - More Arcologies
Planetary Diversity - Planetary Habitats
Planetary Diversity - Shroud Worlds
Planetary Diversity - Space Habitats
Planetary Diversity - Unique Worlds
PLANETARY DIVERSITY New Worlds Module
UI Overhaul Dynamic + Planetary Diversity
Real Space 3.7
Diverse New Frontiers
Real Space - New Frontiers
Ancient Cache of Technologies
Ancient Cache of Technologies: Override
ACOT_megastructures
Mass Effect Civilizations - Mass Relays
No piracy on trade route
Machine Shipset
Pinwheel Galaxy
Wide Fleet Formation
24 Building Slots
Plentiful Traditions 2.8.0
UI Overhaul Dynamic + Plentiful Traditions
advancedascension
Auto Survey At Start Standalone
Cinematic Camera
Guilli's Planet Modifiers and Features
Synthetic Dawn Machine Worlds
Planetary Diversity - Planet View
PrettyAverage  [developer] 24 Dec, 2020 @ 1:15am 
Putting Real Space New Frontiers above Diverse New Frontiers should fix the sulfur /ammonia planets at least. I'd also get rid of planetary diversity - planet view. It is incompatible with the Ui overhaul and might cause issues. I tend to put GPM above planetary diversity as well (but doubt that is causing major issues).
Spirit 24 Dec, 2020 @ 1:36am 
oh erm yeah , pd planet view is just idling there , forgot to remove it
Amazing Testicle 24 Dec, 2020 @ 9:29am 
dunno if this helps, i had a similar issue when i was using PD - Reworked habitability where the districts would vanish on first months tick, so maybe try removing any of your mods that do similar
PrettyAverage  [developer] 24 Dec, 2020 @ 9:38am 
Originally posted by Amazing Testicle:
dunno if this helps, i had a similar issue when i was using PD - Reworked habitability where the districts would vanish on first months tick, so maybe try removing any of your mods that do similar


Just to check - was that with this mod? If so, I'll see what I can do to try and track that issue down. I don't usually use Reworked Hab, but Imagine it would probably come up quite a lot.
Spirit 24 Dec, 2020 @ 9:40am 
the funny part is : las week everything worked as intended , then out of a the blue PD got a minor update and this mess started , now i waste more time trying to fix these issues then playing the game
edit : the city districts on AI colonies get generated when colonization is complete
problem still exist with the ammonia and sulfur worlds though
Last edited by Spirit; 24 Dec, 2020 @ 6:06pm
Evergreedy 10 Mar, 2021 @ 6:46pm 
Hello! I'm assuming this is a consequence of Planetary Diversity's Engine, but I'd thought I'd bring it up since it doesn't seem to be mentioned anywhere: PD's submod, Unique Worlds, has a few origins. These origins no longer appear as of March 6, 2021. I confirmed this was an issue with either the compatibility mod or the original mods themselves by running a game with only these mods enabled. Any way to quickly solve this?
Last edited by Evergreedy; 10 Mar, 2021 @ 6:46pm
PrettyAverage  [developer] 11 Mar, 2021 @ 2:01pm 
Sorry, I'm not sure I understand. Do you mean that the origins are no longer available regardless of whether you use this mod? In which case, something must have changed with PD. Nothing to do with this one
Evergreedy 12 Mar, 2021 @ 9:40pm 
Yes, the origins no longer work. I'll ask in PD then, thank you.
force200 15 May, 2021 @ 3:26pm 
Edit: I'm an idiot who used the wrong version of UI Overhaul Dynamic!
Last edited by force200; 15 May, 2021 @ 3:39pm
Cheese of Life 23 May, 2021 @ 7:20pm 
Not positive if the bug is this mod, but it seems likely.

I have an issue with sulfur worlds and tomb worlds where there planet view box has 2 images displayed over them, as if there was a conflict or something, which is why I think its probably the purview of this mod, they function properly, just look a little weird.

Edit: The tomb world one seems to be tied to not letting the game load the first day before going into observe mode (maybe something to do with the new Depleted tomb variant?), but the sulfur one is still present, and even visible in the species creator, and as PD Exotic has a playable one, and NF has a non playable one, I feel like that has to be the source of the isue?
Last edited by Cheese of Life; 23 May, 2021 @ 7:37pm
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