Stellaris

Stellaris

AM / More AI Personalities
 This topic has been pinned, so it's probably important
Jin_Cardassian  [developer] 24 Jan, 2021 @ 12:26pm
Personality Modifications
Full descriptions of the personalities added by More AI Personalities are available here[docs.google.com]. Modifications are detailed below. If a personality is not listed here, that means I haven't (yet) altered it in any way.

Prereq: can function as a prerequisite to allow the personality
Increase: adds to the weighting
Decrease: subtracts from the weighting

More AI Personalities

Adventure Seekers
- prereq: NOT Infinite Diversity
- increase: Galactic Resorts, Jump Start, Primordials
- decrease: Criminal Heritage

Aspiring Precursors
- prereq: NOT Fury Road, NOT Stellaristan, NOT Criminal Heritage, War Enders
- increase: Infinite Diversity, War Enders

Benign Spirits
- increase: Communes, Nature Worship, Natural Harmony, Chosen
- decrease: Fury Road, Freedom Molecules, Buy Local-Think Galactic, Criminal Heritage, Infinite Diversity

Bloodthirsty Hordes
- increase: Fury Road, Stellaristan, Drums of War

Bringers of Paradise
- increase: Primordials

Carefree Hippies
- prereq: Communes, Buy Local-Think Galactic, Natural Harmony, Nature Worship, NOT Freedom Molecules, NOT Infinite Diversity
- increase: Communes, War Enders, Primordials
- decrease: Ice Aged, Poisoned Past

Civilized Nomads
- increase: Fury Road, Stellaristan, Jump Start

Connoisseurs of Food
- increase: Buy Local-Think Galactic, Gluttonous
- decrease: Infinite Diversity

Cosmopolitan Imperials
- prereq: NOT Communes, NOT Criminal Heritage, Traditional Economy
- decrease: Fury Road, Stellaristan

Cultivated Scholar-Gentry
- increase: Artisanal, Infinite Diversity
- decrease: Buy Local-Think Galactic, Criminal Heritage

Defenders of the Faith
- increase: Traditional Economy, Theocratic
- decrease: Criminal Heritage

Depraved Breeders
- decrease: Infinite Diversity

Dwellers in the Ephemeral
- increase: Poisoned Past
- decrease: War Enders

Elitist Snobs
- prereq: Elite Easy Living, Theocratic
- increase: Elite Easy Living

Enforcers of Law
- prereq: Hunt the Hunters, NOT Criminal Heritage, After Judgement
- increase: Hunt the Hunters, After Judgement

Enterprising Corsairs
- prereq: Fury Road
- increase: Criminal Heritage, Jump Start

Experts in Xenocide
- prereq: Criminal Heritage

Flowers of War
- increase: Fury Road

Generous Philanthropists
- increase: Galactic Resorts
- decrease: Natural Harmony, Communes, Buy Local-Think Galactic

Guerrilla Fighters
- increase: Communes

Haughty Supremacists
- increase: Genetic Inheritance, Eugenics Generation, Chosen
- decrease: Fury Road, Stellaristan, Drums of War

Hedonistic Visionaries
- increase: Freedom Molecules, Children of the Atom
- decrease: Natural Harmony

Hopeless Pessimists
- increase: Ice Aged, Poisoned Past
- decrease: Fury Road, Stellaristan, Communes, Galactic Resorts, Elite Easy Living, Star Claimers

Insecure Imitators
- decrease: Infinite Diversity

Inspired Dreamers
- increase: Communes, Stepping Stone
- decrease: Criminal Heritage, Cyberpunked

Lazy Managers
- prereq: Mercantile, NOT War Enders, NOT Drums of War
- increase: Electric Sheep
- decrease: Metalworkers, Artisanal

Melodious Composers
- prereq: NOT Infinite Diversity

Middle Kingdom
- prereq: NOT Stellaristan, NOT Fury Road
- increase: Traditional Economy, Chosen
- decrease: Criminal Heritage, Primordials

Nonaligned Preservationists
- prereq: NOT Criminal Heritage
- increase: Natural Harmony, Infinite Diversity
- decrease: Freedom Molecules, Children of the Atom, War Enders

Outcast Pariahs
- increase: Communes, Stellaristan, Forged in Fire

Patronizing Colonizers
- decrease: Fury Road, Stellaristan, Buy Local-Think Galactic

Plunderers of Knowledge
- prereq: Science is Sorcery!

Princes of Madness
- decrease: Infinite Diversity

Proud Nationalists
- increase: Forged in Fire, Ice Aged
- decrease: Drums of War

Quiet Cultists
- prereq: Communes, Science is Sorcery!, NOT Freedom Molecules

Reclusive Hermits
- prereq: Communes, Science is Sorcery!, NOT Buy Local-Think-Galactic, NOT Criminal Heritage
- increase: Isolated
- decrease: Gluttonous, War Enders

Sadistic Loremasters
- prereq: Traditional Economy
- increase: Traditional Economy
- decrease: Communes

Savage Raiders
- prereq: Fury Road, Stellaristan
- increase: Fury Road, Stellaristan, Drums of War, Jump Start

Slave Traders
- prereq: Mercantile

Splendid Isolationists
- prereq: Isolated
- increase: Isolated
- decrease: Communes

Studious Builders
- prereq: Moria Crafting
- increase: Metalworkers, Stepping Stone

Sublime Porte
- prereq: NOT Communes
- increase: Traditional Economy
- decrease: Fury Road

Surgeons of Beauty
- prereq: NOT Communes
- increase: Genetic Welfare

Totalitarian Patriots
- prereq: Genetic Inheritance, Communes
- increase: Communes, Genetic Welfare, Eugenics Generation, After Judgement
- decrease: Drums of War

Total Nutcases
- increase: Ice Aged
- decrease: Primordials

Trapped in a Machine
- increase: Ice Aged, Poisoned Past
- decrease: Primordials, Drums of War

Unfathomable Artificers
- prereq: Moria Crafting, Children of the Atom, Electric Sheep
- increase: Metalworkers, Electric Sheep

Valiant Hearts
- prereq: NOT Fury Road, NOT Stellaristan, Forged in Fire
- increase: Poisoned Past

Warrior Mystics
- prereq: Hunt the Hunters, NOT Buy Local-Think Galactic
- increase: Communes, Traditional Economy
- decrease: Criminal Heritage

Xenial Merrymakers
- prereq: Freedom Molecules, NOT Infinite Diversity

Zestful Orators
- prereq: NOT Fury Road, NOT Stellaristan
- increase: Infinite Diversity
Last edited by Jin_Cardassian; 2 Dec, 2021 @ 5:01pm