Total War: WARHAMMER II

Total War: WARHAMMER II

Belisarians Rise of Dragons: Chill King BETA [Updated for Silence&Fury]
Belisarian  [developer] 25 Dec, 2020 @ 3:29pm
Suggestions for future content...
If you think you have idea that will fit into this mod post it here, keep in mind theme is Dragons, Bretonnians, Knights, Ice/Snow.
< >
Showing 1-15 of 51 comments
Invicta 26 Dec, 2020 @ 2:12pm 
frozen cow trebuchet manned by snowmen, breaks into frozen chunks of meat on impact, doing area damage
Last edited by Invicta; 26 Dec, 2020 @ 2:12pm
Belisarian  [developer] 26 Dec, 2020 @ 2:53pm 
To snowmen, dunno, I dont want to overkill it with it silliness.

To golems, yea something similar is one of my ideas what I have planned, constructs/frozen/ empty moving armor. Probably for some mid tier units in normal size and maybe one in giant size.
Hammond 26 Dec, 2020 @ 10:39pm 
how about a repurposed gorebeast but retextured as an ice golem, single entity unit capped. lore could be "a long forgotten beast re awakened by the King's something something insert lore here" or you could call it an Ice Dragon Hatchling too
Jayzzu 27 Dec, 2020 @ 4:46am 
how about a big snowman like in "frozen" https://images.app.goo.gl/YBZkyBc7suuQ3CLB9. Could be the equivalent of trolls
The Garf Zone 28 Dec, 2020 @ 1:34am 
you know those ice wraiths from skyrim? something like that as a hound unit
also i feel like it would be cool to have a system like Drycha's glamoured where you have more incentive to use the front units
Last edited by The Garf Zone; 28 Dec, 2020 @ 1:56am
Belisarian  [developer] 28 Dec, 2020 @ 7:19am 
@Jayzzu I think for big snowman from frozen better fit would be orc Idol with some modifications, small legs wide on top, lumping guy big guy, maybe will give it a try

@Toaster wraiths to hounds sounds like interesting idea, perhaps some normal hound model without legs would work, so they would "float", will check what are options there,

And yea I will add some incentive to use custom units once roster is decently filled, for now I think cutting down peasant population(because of cold harsh conditions), could direct player to use mixed army instead of tons of peasants
Lotus 1 Jan, 2021 @ 5:42pm 
uh, pretty generic idea, but ice damsels/prophetesses? just so we can use the signature magic more
micons 6 Jan, 2021 @ 6:31am 
Hi, I really liked the ability to change weather, freeze enemies, wave from a giant snowman, Camelot is just divine. May I ask you to create for my unit all the magic spells in the ability, as a separate mod, so that I can use it for my mods without breaking your original mod Belisarians Rise of Dragons: Chill King BETA [Updated for T&T]
micons 6 Jan, 2021 @ 6:34am 
Will it be paid or free?
Belisarian  [developer] 6 Jan, 2021 @ 7:25am 
@sadeldritchhorror I am thinking about giving Lore of Ice to snow elf witches, that will enable ice magic anywhere.

@micons Mod is and will be free of course.

You can separate it yourself if you want(just dont forget to give credit), or just have my mod turned on(having it in requirements) and use spells as they are, adding just keys to your units, basically using my mod as library.
micons 6 Jan, 2021 @ 7:33am 
I tried, but I can not quite understand many tables, for example, separating Camelot, but it stopped being snowy, I spent 3 days racking my head, but I could not understand what was happening. As the creator, you could easily remove everything related to the campaign, leave only spells and abilities, and then I could fake them myself...
Belisarian  [developer] 6 Jan, 2021 @ 7:50am 
Well then other option is to have my mod turned on and use it as library.

Separating would be lot of work as spells are intertwined with everything else and I want to use my time for something else. My experience would help but it would still take lot of time, if you want it done you will have to do it yourself.
micons 6 Jan, 2021 @ 7:57am 
Ok, that's what I was talking about))
It will take forever for me, but you can use your mod as a library, but I would like to change something that will break the original by itself and can cause a cascade of errors in the campaign ... I'm afraid of that. But I understood you, thanks for the quick answer, I will think of something or give up my difficult idea)
micons 7 Jan, 2021 @ 6:28am 
In general, my head will burst today, so that I would not try to remove it, everything is in vain, then the magic does not work, then the color is not the same, and as soon as I turn on your mod, it takes all the data from there as a library, but these are not the same abilities that I would like, for example, my Camelot should appear around the character who summoned him, by pressing only one ability, and so that he does not run, otherwise the castle moves with him, maybe you can help me, and I will pay you:steamfacepalm:
< >
Showing 1-15 of 51 comments
Per page: 1530 50