Project Zomboid

Project Zomboid

Authentic Z
StarDroid 25 Feb, 2024 @ 9:55pm
Gym bottles and Aqua bottles missing 3D texture in AuthenticZLite
Encountered a bug that Gym and Aqua bottles were missing the 3D texture, Canteens are working just fine.

Thought it was my mod list messing something up, so booted up a new save with only 2 mods AuthenticZLite and Cheat Menu. Still had the same issue, no 3D texture, just the 2D sprites for bottles. On the same test save tested AuthenticZ - Current and bottles had 3D textures.
Recall the bottles having 3D texture just few weeks back while using AuthenticZLite.

Anyone else experienced this issue? Could this be tied to FBX being turned off by default on Windows starting February 2024?
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StarDroid 26 Feb, 2024 @ 10:27am 
Did some digging around and turns out there is some missing code to lite version.
\Authentic Z - Lite\media\scripts\AuthenticZLite_models_items

Was missing:

model AuthenticAquaBottle_Blue
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Blue,
}
model AuthenticAquaBottle_Cyan
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Cyan,
}
model AuthenticAquaBottle_Green
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Green,
}
model AuthenticAquaBottle_Orange
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Orange,
}
model AuthenticAquaBottle_Pink
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Pink,
}
model AuthenticAquaBottle_Purple
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Purple,
}
model AuthenticAquaBottle_Red
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Red,
}
model AuthenticAquaBottle_Yellow
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Yellow,
}
model AuthenticGymBottle_Blue
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Blue,
}
model AuthenticGymBottle_Camo
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Camo,
}
model AuthenticGymBottle_CamoUrban
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_CamoUrban,
}
model AuthenticGymBottle_Cyan
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Cyan,
}
model AuthenticGymBottle_Gradient1
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Gradient1,
}
model AuthenticGymBottle_Green
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Green,
}
model AuthenticGymBottle_Lavender
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Lavender,
}
model AuthenticGymBottle_Pink
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Pink,
}
model AuthenticGymBottle_Red
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Red,
}
model AuthenticGymBottle_Transparent
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Transparent,
}
model AuthenticGymBottle_US
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_US,
}
model AuthenticGymBottle_Yellow
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Yellow,
}

Adding those lines game bottle 3D sprites when being filled up, attached to backpacks(Noir's Attachments).
Couldn't figure out how to add 3D sprites to bottles when they were placed on the group, but probably pretty easy to do.
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