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\Authentic Z - Lite\media\scripts\AuthenticZLite_models_items
Was missing:
model AuthenticAquaBottle_Blue
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Blue,
}
model AuthenticAquaBottle_Cyan
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Cyan,
}
model AuthenticAquaBottle_Green
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Green,
}
model AuthenticAquaBottle_Orange
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Orange,
}
model AuthenticAquaBottle_Pink
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Pink,
}
model AuthenticAquaBottle_Purple
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Purple,
}
model AuthenticAquaBottle_Red
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Red,
}
model AuthenticAquaBottle_Yellow
{
mesh = WorldItems/WorldItem_AZ_AquaBottle,
texture = clothes/Items/Aquabottle-Yellow,
}
model AuthenticGymBottle_Blue
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Blue,
}
model AuthenticGymBottle_Camo
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Camo,
}
model AuthenticGymBottle_CamoUrban
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_CamoUrban,
}
model AuthenticGymBottle_Cyan
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Cyan,
}
model AuthenticGymBottle_Gradient1
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Gradient1,
}
model AuthenticGymBottle_Green
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Green,
}
model AuthenticGymBottle_Lavender
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Lavender,
}
model AuthenticGymBottle_Pink
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Pink,
}
model AuthenticGymBottle_Red
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Red,
}
model AuthenticGymBottle_Transparent
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Transparent,
}
model AuthenticGymBottle_US
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_US,
}
model AuthenticGymBottle_Yellow
{
mesh = WorldItems/WorldItem_AZ_GymBottle,
texture = clothes/Items/GymBottle_Yellow,
}
Adding those lines game bottle 3D sprites when being filled up, attached to backpacks(Noir's Attachments).
Couldn't figure out how to add 3D sprites to bottles when they were placed on the group, but probably pretty easy to do.