Arma 3
Tiberian Genesis
Sentry  [developer] 28 Dec, 2020 @ 4:06pm
Bug reports
If you can find any Bugs, please report them so we are able to make the stuff better :)
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Showing 1-15 of 15 comments
willy_b_coyote 14 May, 2021 @ 5:30pm 
The harvester trucks do not appear to have a driver's seat
Sentry  [developer] 14 May, 2021 @ 10:24pm 
Originally posted by lilnuggetdude:
The harvester trucks do not appear to have a driver's seat
The Harvesters are autonom like a drone. You are able to control them with a UAV Computer, same with the Nod Laser Turret :)
Noble Row 22 May, 2021 @ 5:15pm 
Hey just wanted to let you guys know that ever since the new update for your mod, it has overwritten all Arma grenades for the base game and some mods, making then unusable. No hostilities, just figured it's something you'd want to know.
Last edited by Noble Row; 22 May, 2021 @ 5:15pm
Sentry  [developer] 22 May, 2021 @ 8:19pm 
Originally posted by Noble Row:
Hey just wanted to let you guys know that ever since the new update for your mod, it has overwritten all Arma grenades for the base game and some mods, making then unusable. No hostilities, just figured it's something you'd want to know.

Thanks for reporting. its already fixed and will be updated soon :)
Silver 30 Aug, 2021 @ 5:31pm 
For some reason when i'm enabling this mod there's no rain sound? It must be a bug. Because i've disabled every other mod in order.
xPASHA122x 29 Nov, 2021 @ 9:16pm 
Lost flora lists in Zeus mode. I remember using them before, now they are not. Can you fix it?
Sentry  [developer] 30 Nov, 2021 @ 8:55am 
Originally posted by xPASHA122x:
Lost flora lists in Zeus mode. I remember using them before, now they are not. Can you fix it?

This is weird, they all got:

scope = 2; //public
scopeCurator = 2; //public

scopeCurator is the Zeus thing, so they should be listed
xPASHA122x 1 Dec, 2021 @ 8:15am 
Originally posted by Sentry:
Originally posted by xPASHA122x:
Lost flora lists in Zeus mode. I remember using them before, now they are not. Can you fix it?

This is weird, they all got:

scope = 2; //public
scopeCurator = 2; //public

scopeCurator is the Zeus thing, so they should be listed

I found a problem, incompatibility with Zeus Enhanced https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779063631 Tried changing the boot order but it didn't help, the list of items is completely missing. As mentioned above, everything was fine before.
Sentry  [developer] 1 Dec, 2021 @ 8:29am 
Originally posted by xPASHA122x:
Originally posted by Sentry:

This is weird, they all got:

scope = 2; //public
scopeCurator = 2; //public

scopeCurator is the Zeus thing, so they should be listed

I found a problem, incompatibility with Zeus Enhanced https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779063631 Tried changing the boot order but it didn't help, the list of items is completely missing. As mentioned above, everything was fine before.

Okey, dont have ZEN so i will look into this. So far, noone reported such bug before.

If you would like to join our Discord, feel free, there we have also more informations, bug report channel and more. Will add your reported bug there too

https://discord.gg/T4k7r9t
snipereye2010 16 Oct, 2024 @ 11:44am 
Hey, so the Nod War Factory, is currently not able to be entered through the openings in the back, and the main door doesn't seem to have an interface to open it
snipereye2010 16 Oct, 2024 @ 11:55am 
I'm actually noticing this with a lot of the buildings
Sentry  [developer] 17 Oct, 2024 @ 9:29am 
Originally posted by snipereye2010:
I'm actually noticing this with a lot of the buildings
Yep Buildings arent done yet thats why
snipereye2010 18 Oct, 2024 @ 12:04am 
Originally posted by Sentry:
Originally posted by snipereye2010:
I'm actually noticing this with a lot of the buildings
Yep Buildings arent done yet thats why
Ah, my bad! Was wanting to run a cross op using these against the UNSC, and loving what I'm seeing so far! Any idea on a timeframe on the buildings?
if you run the mod with the spearhead CDLC, you get this error message

bin/config.bin/CfgWorlds/SPE_Normandy/EnvSounds/CfgEnvSpatialSounds/: Cannot find base class 'CfgEnvSpatialSounds'
Sentry  [developer] 2 Jun @ 1:11pm 
Originally posted by Desk Human:
if you run the mod with the spearhead CDLC, you get this error message

bin/config.bin/CfgWorlds/SPE_Normandy/EnvSounds/CfgEnvSpatialSounds/: Cannot find base class 'CfgEnvSpatialSounds'

Could you try to remove tg_winterriver.pbo of Tiberian Genesis Mod folder and try again if this error still appear? I do not have this CDLC and cant try
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