Barotrauma

Barotrauma

Enhanced Roles Re-uploaded
Ship Master Utze 'Vordam  [developer] 8 Jan, 2021 @ 5:59pm
Sub Compatibility
If you want to play a sub, and want it compatible you can post it here, a link would be best, and I can see about making it compatible.

If you did not read the description of the mod here is a list of compatible ships with this mod.

(The Dauntless)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2351514849
(Rusalka 1)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2354010253
(Narwak)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2355408266
(EEF Shadowdancer)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2408044749
Last edited by Ship Master Utze 'Vordam; 25 Feb, 2021 @ 10:33pm
< >
Showing 1-10 of 10 comments
snarflecakes 25 Feb, 2021 @ 4:58pm 
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
Ship Master Utze 'Vordam  [developer] 25 Feb, 2021 @ 6:08pm 
Originally posted by snarflecakes:
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
Sure I can get on it sometime.
Ship Master Utze 'Vordam  [developer] 25 Feb, 2021 @ 6:27pm 
Originally posted by snarflecakes:
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
I have to ask. What mods does this ship require? I am getting a lot of errors and things seem missing. I am not sure if that is part of the design or not. I have EK armory and EK utility enabled but I am still getting errors. Also I wanted to ask, do you want ID locks on secure storage containers or not? I can fix the spawns, which is obviously part of the Compatibility Merge. Just making sure everything can be accessible to those who you want specifically to access them. Let me know and I can start working on it.
snarflecakes 25 Feb, 2021 @ 6:56pm 
Originally posted by Ship Master Utze 'Vordam:
Originally posted by snarflecakes:
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
I have to ask. What mods does this ship require? I am getting a lot of errors and things seem missing. I am not sure if that is part of the design or not. I have EK armory and EK utility enabled but I am still getting errors. Also I wanted to ask, do you want ID locks on secure storage containers or not? I can fix the spawns, which is obviously part of the Compatibility Merge. Just making sure everything can be accessible to those who you want specifically to access them. Let me know and I can start working on it.


it runs the EK utility, dockyard, gunnery and armory mods, plus thassalaphobia and about maybe 18 decorative mods which is probably the missing pieces, i do have all the mods in a collection ill go find it no need to worry about locking it, its only used on a private server with clanmates so no worries about griefing


the thassalaphobia mode adds some new roles as well so i dont know if it may compete much with this?
Last edited by snarflecakes; 25 Feb, 2021 @ 7:00pm
Ship Master Utze 'Vordam  [developer] 25 Feb, 2021 @ 9:49pm 
Originally posted by snarflecakes:
Originally posted by Ship Master Utze 'Vordam:
I have to ask. What mods does this ship require? I am getting a lot of errors and things seem missing. I am not sure if that is part of the design or not. I have EK armory and EK utility enabled but I am still getting errors. Also I wanted to ask, do you want ID locks on secure storage containers or not? I can fix the spawns, which is obviously part of the Compatibility Merge. Just making sure everything can be accessible to those who you want specifically to access them. Let me know and I can start working on it.


it runs the EK utility, dockyard, gunnery and armory mods, plus thassalaphobia and about maybe 18 decorative mods which is probably the missing pieces, i do have all the mods in a collection ill go find it no need to worry about locking it, its only used on a private server with clanmates so no worries about griefing


the thassalaphobia mode adds some new roles as well so i dont know if it may compete much with this?
Cool. I will get the mods installed and add the spawns and change the id locks. Thanks!
Ship Master Utze 'Vordam  [developer] 25 Feb, 2021 @ 10:37pm 
Originally posted by snarflecakes:
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
I got the new spawns set up, there is definitely problems using the jobs from thallosopbia, the ones being security roles, captain, and medics. But there are no ID locks. Enjoy! Let me know if there is a problem
snarflecakes 26 Feb, 2021 @ 1:53am 
thanks and will do!
snarflecakes 26 Feb, 2021 @ 12:37pm 
Originally posted by Ship Master Utze 'Vordam:
Originally posted by snarflecakes:
id be interested in this for a long term campaign with our sub if it would be possible? thanks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407872142
I got the new spawns set up, there is definitely problems using the jobs from thallosopbia, the ones being security roles, captain, and medics. But there are no ID locks. Enjoy! Let me know if there is a problem


the jobs xml doesn't point the jobsprites to the right directory for their images, they point to the wrong mod folder name. managed to make a workaround but figured you would want to fix it. also the ID cards dont work
Ship Master Utze 'Vordam  [developer] 26 Feb, 2021 @ 11:20pm 
Originally posted by snarflecakes:
Originally posted by Ship Master Utze 'Vordam:
I got the new spawns set up, there is definitely problems using the jobs from thallosopbia, the ones being security roles, captain, and medics. But there are no ID locks. Enjoy! Let me know if there is a problem


the jobs xml doesn't point the jobsprites to the right directory for their images, they point to the wrong mod folder name. managed to make a workaround but figured you would want to fix it. also the ID cards dont work
Hmmm Interesting. Which containers do not work?
< >
Showing 1-10 of 10 comments
Per page: 1530 50