Team Fortress 2

Team Fortress 2

The Bad Trip
fishums 4 Apr, 2015 @ 11:55am
some stats mabye
only 2 stickys out at a time
-10% reload speed
stickys take 2.00 secs to be ready
+10% damage
stickys fly inward for maxamum damage





anyway thats what i think feel free to comment
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I personally like the idea of proximity mines. But I don't think the lasers would be too bright an idea. Perhaps they would have a delay period before they detonate. Like:

- Max stickies out decreased to 3
- 25% decreased ammo reserve
- stickies take .5 seconds to detonate upon detection of nearby enemy (excluding disguised/invisible spies)
+ stickybombs detonate on detection of nearby players, as well as manual detonation.
Stalky 11 May, 2021 @ 5:12am 
+25% Ammo for primiary and secondary weapon
+10% damage
+10% health
-No random crits
-5% speed when taken
-5% speed
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