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-allow 6 to be deployed
-placing one sticky over limit detonates the first set of 2 placed
+-2 magazine size
- questionable arm time(requires both stickies to be laid in an area before arm)
+-stickies will detonate when shot and when crossed will detonate
+cant be airblasted
+slightly bigger explosion
+detecton is nearly instant(between 2 specific stickies)
-walking through your own trap will cause it to go off
-disguised or cloaked spies will not set it off
-detonation by hand will produce less damage than by detection
-detonation of single
- stickies only work within a certain radius of eachother
- lazers between the 2 stickies are visible during arming process
.w .` scottish resistance+loch'n load+ 2scrap
(+) Hold Fire to fire first sticky
(+) Release Fire to fire second, connected to first with laser trip
(+) Crossing trip detonates both stickies automatically
(+) Alt-Fire temporarily deactivates laser, allowing you to cross safely and hide laser from foes
(+) 20% larger explosion radius
(-) Can't manually detonate stickies
(-) When one sticky is destroyed, its mate is as well
(-) Laser is constantly visible to enemies
(-) -2 max pipebombs out (only 6)
(-) -25% clip size
(-) Can't charge-fire stickies to increase range
A short laser beam comes out of the bomb and fades away the taller it gets. Bombs detonate when enemies cross the beam. The beams will be facing you when the bombs are placed.
+When destroyed they wont will detonate
-Stickes can be pushed by explosions or airblast
110% Larger blast radius
+25% fire speed
-2 secend delay detonation
-Only 2 stickes can be placed
-No explosion upon manual detonation.
+Does 30% less danmage to you
-3 magazine size