Team Fortress 2

Team Fortress 2

The Bad Trip
Stats? Crafting?
Of Course, the ususal fanbase stats and crafting board. Remember Valve doesn't read the stats, they are there for fun.

+Stickies act as a trip wire, Place 2 to place a trap
+Alt-Fire to place explosive stickies,they automatically connect to the nearest tripwire sticky
+ Tripwire Stickies projects faster
+Doesn't emit a beam...
- One Tripwire stickies require 4 explosive stickies each to the clip or 1 trip-stick = 4 explosive stickies
-Trip wires do not explosive when laser's crossed only connected explosive stickies
-Explosive Stickies have weaker projectile speed
- ... Lasers can be seen, in Pyrovision.

Crafting: Scottish Resistance, Beggar's, Scrap

What do you think?
Last edited by Ezarian (Heavenriser); 23 Oct, 2013 @ 3:47pm
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Showing 1-15 of 48 comments
Question$ 17 Aug, 2013 @ 11:14am 
This Is Cool I Would Play Demo More Often
Featherfield 25 Aug, 2013 @ 5:55am 
You look like a sausage
Beviin CT-6269 26 Sep, 2013 @ 1:32pm 
Originally posted by Question$:
This Is Cool I Would Play Demo More Often
Me too!
Last edited by Beviin CT-6269; 6 Mar, 2014 @ 11:23am
Atomic Bird 23 Oct, 2013 @ 7:01am 
Ok, this whole concept is amazing, the only thing i'd add is the projectiles move faster than usual and there is less of a wait to fire another. Believe me, demos my fav. class and that be awesome.
Zell 17 Dec, 2013 @ 1:08pm 
I'm thinking that for the crafting it would involve: The Wrangler. (For the lasers) and The Scottish resistance (For the main gun). I know crafting isn't supposed to be logical. (I mean, loads of Jarate making a bust?) but it sounds good to me!
HydroGenuine 22 Jan, 2014 @ 1:39am 
how about these stats:

+ 60% faster reloding speed
+ 30% faster firering speed
- does not explode manually
- explodes 1 second after stuck to somthing

and insted of the beggars, the black box?
Last edited by HydroGenuine; 22 Jan, 2014 @ 1:41am
it should simply be +2 pipebombs and cannot be trigger detonated
Huk6 26 Jan, 2014 @ 2:57pm 
upsides:
stickes explode when people trip laser(laser is slightly visable)
15% more damage

downsides:
only 4 stickes out at once
cant remotly detonate stickes(the oldest sticke you place will explode doing damage when you palce more then you can have out, if you do that for this the explosion wont do any damage)
-cannot remote detonate
bomb explodes when enemy steps on it
-bomb cannot sense spies
-bombs cannot be placed on wallsor ceiling
+50% firing speed
+50% clip size
Alt-Fire: turn bombs on or off (when on, they are slightly larger than normal stickies and glow. when off, they shrink to half size of stickies and stop glowing)
bombs are off when launched
+8 max stickies out
aydan 1 Feb, 2014 @ 10:14am 
-100% health on detonate.
Ty 26 Feb, 2014 @ 4:25pm 
Placing more then the max amount should make it just break instead of exploding.
DoorDash 25 Jun, 2014 @ 12:51pm 
Originally posted by The Cook:
-cannot remote detonate
bomb explodes when enemy steps on it
-bomb cannot sense spies
-bombs cannot be placed on wallsor ceiling
+50% firing speed
+50% clip size
Alt-Fire: turn bombs on or off (when on, they are slightly larger than normal stickies and glow. when off, they shrink to half size of stickies and stop glowing)
bombs are off when launched
+8 max stickies out
I think those additions would balance it out.
DoorDash 25 Jun, 2014 @ 12:53pm 
My only problem with it is that the demo would mostly sit around and plant these everywhere and would make the demo a little brain dead (as in once the stickies are placed, the user won't be manipulating them and the stickies would be the ones doing the work of damaging the enemies)
Originally posted by Mountain Jew:
My only problem with it is that the demo would mostly sit around and plant these everywhere and would make the demo a little brain dead (as in once the stickies are placed, the user won't be manipulating them and the stickies would be the ones doing the work of damaging the enemies)

Originally posted by Mountain Jew:
Originally posted by The Cook:
-cannot remote detonate
bomb explodes when enemy steps on it
-bomb cannot sense spies
-bombs cannot be placed on wallsor ceiling
+50% firing speed
+50% clip size
Alt-Fire: turn bombs on or off (when on, they are slightly larger than normal stickies and glow. when off, they shrink to half size of stickies and stop glowing)
bombs are off when launched
+8 max stickies out
I think those additions would balance it out.

My stats deliver a use of effort and time to place these stickies and require more ammo to strategize and think on placing it and the laser sticky itself will be majorly flawed if visible all the time avoiding the trap placed. Someone in Pyrovision can detect and alert those stickies and deliver and bigger role besides being a noob and learning how to airblast as a Pyro.

Your right on cannot detect cloaked spies. Your stats could work and mine could as well. Either way, nice stats.
Pawg Patrol 6 Dec, 2014 @ 2:00am 
(+)
When you die,bombs will explode with mini-crits
+14%faster weapon switch speed

(-)
-28% damage
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