Space Engineers

Space Engineers

Industrial Overhaul - v1.7.2
CzBuCHi 27 Jan, 2021 @ 11:37am
Bug reports
Bugs are everywhere - especially in space engineers :)
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Showing 1-15 of 249 comments
CzBuCHi 27 Jan, 2021 @ 11:45am 
Created this discussion because i didnt see any better place for this ....
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My bug: When using build planner to queue components for stuff not all components get queued (i my case: electromagnet requires copper wires but these wires arent put into queue so i need to add them manually and then move them from 'bottom' inventory to 'top' one in assembly bench)



Roger Roger 27 Jan, 2021 @ 1:45pm 
@CzBuCHi, im not sure if its more a bug than just a game limitation, because vanilla game doesnt require other components to craft stuff but rather just uses ingots to make for eg motors it doesnt know that it has to craft wires to make electromagnets and make large pipes for the crafting recipe and then combine them to make the motor.

Although it would be nice if it did that but it works more like factorio where you just need to autocraft a bunch off stuff to make other stuff and so on.
Clockwork168  [developer] 27 Jan, 2021 @ 3:20pm 
Yeah, sadly that's not something SE knows how to deal with, components were never really meant to be used like this. An inventory management/autocrafting script is probably your best bet for a workaround
Gregory Smirnov 27 Jan, 2021 @ 7:45pm 
When i use cooperative mod, the order for components disappear progressively like another machine is helping but there no other machines that can help with the order.
Tomas Kner 28 Jan, 2021 @ 12:08am 
Originally posted by Gregory Smirnov:
When i use cooperative mod, the order for components disappear progressively like another machine is helping but there no other machines that can help with the order.
I have same problem with my Chemical plant that's not in cooperative mode. And assemblers, fabricators etc. in coop mod do that too.
Last edited by Tomas Kner; 28 Jan, 2021 @ 12:10am
CzBuCHi 28 Jan, 2021 @ 2:52pm 
>> An inventory management/autocrafting script is probably your best bet for a workaround

yea ... im hoping that IIM will work with this but dont have resources (or power) to run programable block yet
Gurstang 28 Jan, 2021 @ 4:55pm 
My game will crash to desktop every time if I am using a joystick and select the build menu wheel, 3rd tab 3 o'clock which is where the speed/power/efficency modules are normally kept in the vanilla game.

Is that where all the machines for this mod are placed? The only machine I can craft is the bench.
Roger Roger 29 Jan, 2021 @ 7:16am 
@Gurstang this maybe be caused because of speed/power/efficiency modules were removed for this mod and its trying to find them.
Im not sure, its just a wild guess.
Also do you have progression?
It could be just the build menu wheel issue. I didnt even know it existed tbh
-_Tyger_- 29 Jan, 2021 @ 12:52pm 
Minor bug: When adding stairs to the top of the Oil Cracker, there's a slight misalignment, so you can't walk onto the upper platform smoothly. See my recent video on Reddit.
Great job with this mod. The build phases, models and collision meshes are exceptionally well-done. I really like that some of the productions blocks have platforms and catwalks you can extend.
Last edited by -_Tyger_-; 29 Jan, 2021 @ 12:56pm
-_Tyger_- 30 Jan, 2021 @ 1:04pm 
The Fuel Refinery seems to output 75 L of Gasoline whether you put in 50 KG of Fuel Oil or .5. In other words, the output is the same for any quantity of input up to it's maximum input per tick. I haven't tried RocketFuel yet.
Falieson 30 Jan, 2021 @ 1:42pm 
Is there something weird w/ the Ore detector? I'm driving around w/ a large grid (2500M range) and there will be no Ore signals on the map. I'll sit in park for a couple minutes and what do you know, there's signals...
-_Tyger_- 30 Jan, 2021 @ 2:03pm 
Advanced Computers are above the functional line for Large Grid Programmable block. They are below the functional line on SG, so I'm assuming this is an oversight.
-_Tyger_- 30 Jan, 2021 @ 2:04pm 
@Falieson, mine has been acting a bit weird today, too. It doesn't show ores I know are nearby, but it shows an ore 2.2 KM away. It feels like maybe it's just taking a bit of time to update.
Meith Talann 30 Jan, 2021 @ 3:27pm 
Wonderful mod Btw.
I found something dunno if its intended.
When i a concrete block on my build list and i launch to produce my build planner list ( 1 concrete block ) it create 1 concrete and then stop and for extruder produce 3 girder instaid of 4 . Any clue ?

i did try with light block that require 24 plate, when i put this in build planner it show really 24.
If i order that from build planner it create 12 plate instaid of 12.

Maybe its just a configuration. Not sure yet
Last edited by Meith Talann; 31 Jan, 2021 @ 3:27am
Heathy 31 Jan, 2021 @ 3:30pm 
Potentially a bug with large-grid Hydrogen and Gasoline engines simply not running. Also tested on separate conveyor systems. At the moment, they only work in their small-grid form.
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