Arma 3
AAF - Operation Thanatos
mateichinger 21 Jun, 2015 @ 11:44am
Feedback for Operation Thanatos
played the Day 1 mission of this pack and found it to be a short and sweet tank mission. It only needs a proper briefing, then it will be perfect.

Day 2 starts very promising, but the high number of enemies attrits my forces to the point where I was down to a few men facing several MG's, an MRAP and a couple of enemies at the beachhead. The simple letdown of way too many enemies and simply too few own assets. For crying out loud, can't the AAF afford a few mortars? The enemy down at the beach would be sitting ducks for an artillery strike.

Day 3 works until I clear the last enemy form the ruins, but then nothing happens. Had to cheat-end this mission.

Day 4 has the same problem as Day 3: Rodopolis is cleared entirely, yet the objective is not ticked off. This will make the mission stop from ending even all the other objectives are cleared I think....

Day 5 is one of these countless "Give the player an invasion force of 3 men and put up 5 times many enemies against him" missions. My armored assets are shredded by enemy helicopters as are my reinforcements. This mission has pontential to be good, but I want to feel as part of a large advancing AAF force, not as Rambo in a game that does not work for Rambo.

Day 6 on the other hand is a great mission - I actually feel part of a combat team attacking an enemy town, plus there are 2 more objectives that are challenging but not insanely unfair. Great job on this one!

Day 7 is very hard and challenging but it also does not end since the prisoners never join the players group or the objective being ticked off anyway.
Last edited by mateichinger; 9 Jul, 2015 @ 1:10pm
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mateichinger 14 Jul, 2015 @ 2:13pm 
Day 9 is an ok tank mission...unfortunately the stock driving and firing skills of the AI are not that great....
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