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Currently I am extremely busy and I will stay busy until end of this week most probably without good access to my gaming pc (writting this from my phone).
If you fixed some bugs, you can send me fixes and I will upload them.
And about reordering I am kinda aware of it and it is little bit more complicated. I can write more when I find time.
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in common/script_values/acs_sv_religion.txt at line 45 you forgot to add if statements in these two script values, here's the fix
acs_sv_rf_eastern_frame = {
value = 1 # counting from 1
if = {
limit = {
global_var:acs_gv_main_filters = {
has_variable = acs_v_rf_eastern_selected
}
}
add = global_var:acs_gv_main_filters.var:acs_v_rf_eastern_selected
}
}
acs_sv_rf_other_frame = {
value = 1 # counting from 1
if = {
limit = {
global_var:acs_gv_main_filters = {
has_variable = acs_v_rf_other_selected
}
}
add = global_var:acs_gv_main_filters.var:acs_v_rf_other_selected
}
}
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In gui/acs_character_presentation_top.gui at line 149 you made a type in your statement, and though I am no gui expert I think you meant this based on the division operator and the next field being wrapped in () so potentially you meant to multiply the result of the division operator
text = "[Character.GetDomainSize]/[Character.GetDomainLimit]*[Character.RealmSize]"
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=======================================================================
In common/scripted_effects/acs_se_main.txt you have a spelling mistake using exist instead of exists on the following lines (here's the fixes)
190 limit = { scope:acs_ts_inspired_candidate = { exists = imprisoner } }
200 limit = { scope:acs_ts_inspired_candidate = { exists = imprisoner } }
245 limit = { scope:acs_ts_inspired_candidate = { exists = imprisoner } }
289 limit = { scope:acs_ts_inspired_candidate = { exists = imprisoner } }
=======================================================================
=======================================================================
In common/scripted_effects/acs_se_main.txt you have a spelling mistake using now instead of no on the following lines (here's the fixes)
193 trigger_else = { always = no }
203 trigger_else = { always = no }
248 trigger_else = { always = no }
292 trigger_else = { always = no }
=======================================================================
=======================================================================
Please don't release another mod update without these fixes, it would be a pita to have to go back to do them myself again and again and again ...
On reflection you are trying to show something like 12/10 (30)
So you need to use concatenation on the fields, as the brackets inside the double quotes around [Character.Realmsize] make the engine think you are trying to call a gui function, so I think this probably does what you intended
text = "[Concatenate(Character.GetDomainSize, Concatenate('/', Concatenate(Character.GetDomainLimit, Concatenate(' (', Concatenate(Character.RealmSize, ')') ) ) ) )]"
Changed text fields to raw_text fields where raw text is used to comply with the warnings in the error log.
Changed DefaultOnFaithClick to OpenGameViewData and DefaultOnCultureClick to OpenGameViewData as per Lance updates.
Added a error suppression effect/event combo to remove anal CK3 warning messages from the error log.