Slay the Spire

Slay the Spire

100% Spire Juice
 This topic has been pinned, so it's probably important
Mistress Autumn  [developer] 3 Jan, 2021 @ 4:52pm
Bug Reports / Known Bugs
No currently known bugs.

  • Autoplay cards can be inconsistent: Autplay is actually made by StSLib, so it will be hard for me to fix this. I may have to make my own version (if I can) and use that.
  • Gifts that are added to your hand in ways other than directly drawing them will not work until they have retained: Investigating, I know why this is happening, but fixing it will take a bit to rewrite the activation logic.
Please let me know if you run into any (additional) issues =]

Fixed Issues:
Deploy Bits gives way more Vigor than it should at Norma 4 if you have more defence than expected incoming damage. - Fixed as of Version 0.7.2

- Bloodlust was accidentally doing 3 damage instead of 4 at Norma 2+
- Invisible Bomb is applying Normal Damage and is activating Thorns, Flight etc.
- Norma effects may be applying strangely, resulting in incorrect calculations
- Block ignoring attack are also ignoring Flight, Plated, Reactive, etc.
- Gift cards can be pulled from the exhaust pile and grief you when they have no uses left
- All fixed as of Version 0.8.0

- Ambush was ignoring Block at all Norma levels.
- Critical Bug with Subspace and Nice Present causing a crash
- Saki's Cookie did not have Exhaust in the description
- All fixed as of Version 0.8.0 Hotfix 2

- Plushie Mark isn't making damage raised to 7 ignore block
- Jonathan Rush / Cloud of Seagulls crashes if there are no valid targets
- Cloud of Seagulls+ only hits 2 times, not 3
- Mix Phenomenon+ hangs if there is only 1 card card in the exhaust pile.
- Mix Phenomenon (and it's upgrade) can add the same card twice, causing a weird graphical bug
- Mix Phenomenon can create duplicate copies of a Gift card when duplicated via Duplication Potion, Accel Hyper, etc.
- All fixed as of Version 0.8.1

Upgrading Evil Spywork Execution causes a crash - Fixed as of Version 0.8.1 Hotfix 2
Last edited by Mistress Autumn; 17 Jan, 2021 @ 2:50pm
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Showing 1-15 of 44 comments
RabbitStew 3 Jan, 2021 @ 9:54pm 
Deploy Bits: (Only occurs on Norma 4 or above?) When it hits Vigor, sometimes it gives much more Vigor than in description. (It looks like the Vigor gain is increased by player's current defense value.)


**edit**
Removed some bug reports that are actually not bugs I just hadn't read the descriptions. my bad.
Last edited by RabbitStew; 4 Jan, 2021 @ 12:14am
Sagil 6 Jan, 2021 @ 3:30am 
Shortly after receiving a Star Blasting Light, my screen freezes for about 2 seconds.
Last edited by Sagil; 6 Jan, 2021 @ 4:18am
Sagil 6 Jan, 2021 @ 3:56am 
Strike with norma 4, 2 Strength and weak shows up as dealing 10 damage, when it should only be (6+1+2+2) * 3/4 = 7.
Last edited by Sagil; 6 Jan, 2021 @ 4:00am
Blurred Aspect 6 Jan, 2021 @ 12:42pm 
Some descriptions aren't necessarily true/ do more than perhaps intended.
Plushie Mark:
When dealing damage under 7 it doesn't seem to ignore block. It does however get boosted to 7. This is corroborated by the tool-tip on the enemy debuff not listing the block ignoring.

Block ignoring attacks
When certain attacks ignore block (i.e. the Norma 3 Ambush) they also ignore any statuses that include attack damage as triggers such as Flight, Plated armour and Reactive. This makes certain fights very interesting as they no longer go as intended if a trigger is missed.

Mix Phenomenon and Unlucky charm
While amusing, the changed text on Unlucky Charm after it exhausts means it can end up like Wound in the deck if Mix Phenomenon is used with 2 cards in the exhaust pile.

Invisible bomb and attack triggers
Invisible bomb triggers thorns, flight etc. making it quite unstable to use versus opponents with these effects. Of note is the Act 3 Writhing Mass, which Invisible bomb triggers Reactive, meaning that using Invisible bomb during the fight leads to heavily randomised intents. I'm aware it's likely so it can combo with Plushie Mark, but it's still fairly dangerous as it doesn't list this potential.
Sagil 6 Jan, 2021 @ 1:20pm 
Assault+ description says it deals 9 direct damage, but actually only deals 7 (some times, not every time - happened in the fight right after upgrading the card).
Last edited by Sagil; 6 Jan, 2021 @ 1:34pm
Sagil 6 Jan, 2021 @ 2:32pm 
Bloodlust description says you take 4 damage at the start of your, but you only take 3.
Sagil 6 Jan, 2021 @ 2:51pm 
When playing Star Blasting Fuse, there's a 1-2 second delay where the card is being shown.
Blurred Aspect 12 Jan, 2021 @ 6:43pm 
Got another one with regards to Norma changes:
Ambush
When playing ambush it will apply Block ignore at any Norma level, not just 3, easiest way to test is Lagavulin as it wakes him up immediately while keeping his block active.

Otherwise glad to see the new update! Will be testing it out further at some point.
CrownBird 13 Jan, 2021 @ 1:42am 
"using card twice" effect doesnt applied to card with purge
Blurred Aspect 13 Jan, 2021 @ 3:42am 
Major bug causing a crash after Subspace tunnel change in combination with Nice Present:

Nice Present
If cost is reduced for the card (via either Subspace tunnel or other temporary cost reduction factors) then it will continue to stack cost and card draw until it crashes upon verifying it has exceeded the maximum allowed cost
schelmischer Wolf 13 Jan, 2021 @ 8:00am 
The description of Saki's Cookie doesnt mention the exhaust effect. The description in game is also different to the screenshots ("Trigger 1 of 3 effects: heal 2 HP, gain 3 Vigor, gain 3 Steady. Norma 2: Effect will be Optimized")
CrownBird 14 Jan, 2021 @ 1:16am 
Jonathan rush didn't activated when it drawn by Scrambled eve- or they activated AFTER go to discard pile- (Accel Hyper + Scrambled eve)
Mistress Autumn  [developer] 14 Jan, 2021 @ 5:57am 
Originally posted by CrownBird:
Jonathan rush didn't activated when it drawn by Scrambled eve- or they activated AFTER go to discard pile- (Accel Hyper + Scrambled eve)
All of the Autoplay cards are finicky, but I did not make Autoplay, it is a part of StSLib. This makes it a bit difficult to fix :P
If I can figure out a work around, Ill try to fix it. If not, I may try to make my own implementation.
To be determined I suppose =]
CrownBird 15 Jan, 2021 @ 3:19am 
jonathan rush clash when it drawn while all existing enemy are immune

unsure this is other-mod issue, but reported because it could be happened during fight against awaken one.
Sagil 15 Jan, 2021 @ 6:22am 
After playing Mixed Phenomenon+ with the only gift card exhausted, the game hangs with an infinite loop of "cards.SoulGroup: Not enough souls, creating ..."
Last edited by Sagil; 15 Jan, 2021 @ 6:22am
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