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No worries, I’m happy to help. Here’s the gist[gist.github.com] with my mod list in the exact same order as in-game. As asked, I kept only the ones that add or update research projects, and if I wasn’t sure and it wasn’t obvious from a mod’s page, I kept it as well. Research Pal was switched with the forked version at this exact spot.
I already had my modlist here: https://sharemods.jacobrr.me/ModList/6df79c62-1487-49c4-9a72-a1f5f58024d0 but I'm not sure which mods add research, sorry. This mod was loaded in position 112 instead of Research Tree. Hope it helps =D.
Now the issue should be resolved.
Psychite refining is kinda at a weird position but the infinite loop should be gone.
@Jacob
could also try it out and see that resolve yours as well.
If not I guess I have to also download all your mods :P
That fixed it for me, thank you for support.
(Awesome mod by the way!)
In what way highlight start to break? Did you update your mod to the latest version? Does it still flash or something?
I also noticed the annoying flashing tooltip when zooming out and will (hopefully) fix that in near future.
As long as the latest version is the one uploaded on the workshop, I am using it.
It is fixed! Thank so much!
Ouch, take it easy. I believe as long as you are not flying through the nodes (I know it's a lot to ask) it should ... be fine.
The new patch resolves some potential issue and should make highlighting more stable. Try it out and see if there are still problems.
Do you mind creating a list of mods adding new techs?
Does turning off that option makes it work "fine"?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2354484891 That's my mod list (with the old ResearchPal mod).
Turning off the option does indeed work fine. I can load a save, open the research tab, select researches, the works. It's weird that the crash happens on load, not on game start (where the tree actually generates).
If you didn't turn on the "delay generation" option, the layout should be generated on load.